Neat! I assume it's using some variant of voice recognition to analyse the sound waves and assign the proper lip shapes.
I have full lip syncing in my game. In my case all the lip-sync data was done by hand (several hundred lines worth), and for anyone who wants to add lip-sync to their games (and why not, it looks great) - I reckon $150 is totally worth it, to avoid the several days of pain I went through. Even if the results were a little rough and you had to go over it afterwards and tweak it in places, it would still be worth it.


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I was under the impression it was doing frequency analysis and adjusting frames accordingly. I didn't realize it was a simple on/off type thing. 'Spose I should have downloaded the demo, huh?
Sorry for the misunderstanding! 