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Thread: PTK and HGE

  1. #1
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    Default PTK and HGE

    I only heard of HGE today, it looks pretty good! Anyone used it, or have any opinions on how it would compare to PTK?
    Sean Doherty, BCS
    www.FreelanceGames.com

  2. #2

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    Last I checked, HGE has no mac equivalent and it doesn't work with DirectX 7.0

    I hope it has at least Mac port though.
    Try gunbolt at stratobit.com

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    It requires DX 8.1 (compared to ptk's DX7) which I don't think is an issue nowadays.

    It has no Mac port, or even an OpenGL renderer on PC that would be used as a base. I think Haaf also gave up on maintaining HGE some time ago, or at least that's what forum posts indicated.

    It's also unproven in the real world, and it's a rendering engine in search of games, rather than an engine that was originally part of games and got later distributed independently, like ptk that emerged from phelios' games. HGE's API reflects that 'solution in search of a problem' a bit.

    If you want a windows-only engine for free, and are committed to making actual games, you'd probably better off with the popcap framework.. If you want Mac and can invest $215 in your game business, I obviously really recommend ptk.

    Best regards,
    Emmanuel
    Emmanuel Marty
    Programmer/designer, Azada: Ancient Magic, Azada, Atlantis Sky Patrol, Mystic Inn, Fairies and Atlantis. iPhone: Atlantis Sky Patrol, Azada
    Creator, Kanji game engine, powering Serpent of Isis 2, Dark parables, Relics of fate and many topselling games

  4. #4

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    Quote Originally Posted by Emmanuel View Post
    If you want Mac and can invest $215 in your game business, I obviously really recommend ptk.
    Just wanted to add... if you can't invest $215 in your game business, is better if you already quit

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    Quote Originally Posted by Sakura Games View Post
    Just wanted to add... if you can't invest $215 in your game business, is better if you already quit
    Talking to the wrong guy! I usually don't use open source because I don't believe in free software (just my opinion). I thought it looked good on its own. I didn't notice the MAC thing.
    Sean Doherty, BCS
    www.FreelanceGames.com

  6. #6

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    Quote Originally Posted by Sean Doherty View Post
    Talking to the wrong guy! I usually don't use open source because I don't believe in free software (just my opinion). I thought it looked good on its own. I didn't notice the MAC thing.
    You're not alone. For my first game I tried to use SDL. Was ok on pc, then when I tried to compile on mac I got all sort of possible errors/bug, after wasting 1 week I decided to buy ptk and rewrite the game using it (was a joke, changing only the blit and sound functions).
    In 2h I had a game that compiled instantly on mac... so, goodbye SDL, isn't for me

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    well if you don't believe in free software then this forum is also just a fairy tale. I am allmost certain it runs on apache (free) is programmed in php (free) has data stored in mysql (free) and I am looking it at firefox (free).
    Otherwise I use PTK too.

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    Quote Originally Posted by Sean Doherty View Post
    Talking to the wrong guy! I usually don't use open source because I don't believe in free software (just my opinion).
    Free software doesn't believe in you either.

    With the exception of Windows (and whatever comes with it by default), i use only free (as in speech) software. And i use Windows only to port the stuff i create in Linux (free :-)). Ah, and to play games (ok, i play non-free games mostly... free games tend to suck - with some exceptions, of course).


    EDIT: to be somehow on topic, if you want to have things done now, you usually need to pay. I doubt there are no free frameworks out there, it's just that their developers don't make any money out of them so they don't have the motivation to promote them. So you need to invest time to find a good free framework or make one.

    The alternative is, of course, to pay and get PTK which -from what i read in these forums- is the framework of choice.

  9. #9

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    We paid up the $215. Its easy to work with.

    Its only $199 now. http://www.phelios.com/ptk/orderptk.html

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    This forum's software cost over $100 to purchase. We pay for it to be hosted, sure it's on apache and php, but it's certianly not free. Cheaper then a microsoft solution perhaps, but certianly not free.
    Dan MacDonald
    a prisoner of the cause

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    Quote Originally Posted by Dan MacDonald View Post
    This forum's software cost over $100 to purchase. We pay for it to be hosted, sure it's on apache and php, but it's certianly not free. Cheaper then a microsoft solution perhaps, but certianly not free.
    In your face jankoM

    Honestly, there is no point in having the free software debate. Its like the death penality, most people have an opinion one way or the other, and it is nearly imposible to change thier minds.

    That said, I will say I use free software, I just don't use it because its free!
    Sean Doherty, BCS
    www.FreelanceGames.com

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    Btw Dan... you are paying for webhosting which means that somewhere someone has a computer running to serve this website. Apache, mysql, php "applications" are still free, you can download it install it use it. If you have ideological disability to find and use free software which is sometimes great.. well too bad for you. this is OT so I won't discuss about it any more.

    I have used PTK for 2 years now and made one real and 3 smaller games in it. I like the level ob abstraction and simplicity it provides. I made smaller demo in hge too and it is cool with it's higher level features and particle editor. But at the end I like PTK's level more and not having Mac option is a deal killer to me. PTK is also allway growing and improving and the author is very responsive.

    edit: Sean... I gues we were writing at the same time so I didn't see your post before I posted this... Ok, so now I see you are not anti free nut and I was owerreading your "don't believe" words and ...and as I see below dan is neither. Ok, nice...
    Last edited by jankoM; 10-02-2006 at 09:52 PM.

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    I use CVS/SVN lots of good free stuff, heck directX is free so is openGL

    The point I was trying to make is that to do anything of economic signifigance or with any signifigant amount of people it's going to cost you $$ in one form or another.

    Even if you use completely free software for your development, you will still have to invest something in content, or marketing, or distribution. If you have the talent and the time you can insist on doing everything yourself with free alternative software but you will limit the scale and complexity of what you can produce and likewise the economic reward you can hope to achieve.

    At some point, free software or otherwise you have to pay the piper.
    Last edited by Dan MacDonald; 10-02-2006 at 03:32 PM.
    Dan MacDonald
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    well, that's why i said
    i use only free (as in speech)
    when it comes to price, i paid for my Linux distro and i pay for my Linux-based servers.

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    free beer is overrated
    Dan MacDonald
    a prisoner of the cause

  16. #16

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    Damn, the posts in this threads are way off-topic.

    Having said that...

    There's a difference between 'free' software and software that can be obtained 'for free'. Software like DirectX isn't free software, it's proprietary software (but it is freeware offcourse). You aren't free to use it how you want or to copy it. For more info about that, check wikipedia on free software and proprietary software.

    And oh, I'm against the death penalty

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    Quote Originally Posted by Bernard François View Post
    Damn, the posts in this threads are way off-topic.

    Having said that...

    There's a difference between 'free' software and software that can be obtained 'for free'. Software like DirectX isn't free software, it's proprietary software (but it is freeware offcourse). You aren't free to use it how you want or to copy it. For more info about that, check wikipedia on free software and proprietary software.

    And oh, I'm against the death penalty
    Thats great! Let me know if you have anything on the actual topic. I already said, I wasn't having the freeware debate. I suppose you againt the dealth penaly because it cost money.
    Sean Doherty, BCS
    www.FreelanceGames.com

  18. #18

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    I suppose you againt the dealth penaly because it cost money.
    Lol, I could give some more explanation about that but I was just joking about this topic. Maybe some moderator should split it and move the part about free software to another forum.

    Thats great! Let me know if you have anything on the actual topic.
    If you have some time you could just check both out and compare... Or try to find out which games were made with ptk and hge. If you're not in a situation to be experimenting a lot with different engines I would choose the most proven one.

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