http://www.dexterity.com/forums/
We hope the community continues here just as strong, and Steve, thanks for putting the link there. I know I speak for everyone when I wish you continued success in your new endeavor.
http://www.dexterity.com/forums/
We hope the community continues here just as strong, and Steve, thanks for putting the link there. I know I speak for everyone when I wish you continued success in your new endeavor.
Tell me again, why did he get rid of them? Has he said why he wouldn't just make them view only so people can refer to them?
There must have been a business reason? Maybe he wanted to see how much traffic the site was getting from non developers; or their was a bandwidth cost? It seems very strange to give up something that brings in so many people and takes so little time to maintain. Most of the moderation of the site was being handled by other people?Originally Posted by Gmicek
Very strange? I am really going to miss the forums? So far the traffic here has been a little lite; I hope people are able to find there way.
Sean Doherty, BCS
www.FreelanceGames.com
He calls 800+ posts and 220 new members in a week a little lite... One thing I'm glad to not see anymore is all the dweep posts. I know it wasn't a lot, but two or three a day... just noise, like probably any other lost traffic.
Sorry, but the 220 new member comment is just wrong! How about if I took 220 and subtracted the number of old Dexterity members? The little lite comment comes from the number of post views. Generally, I have seem more post views in the past?Originally Posted by Mark Fassett
Edit: Wording to strong.
Last edited by Sean Doherty; 08-02-2004 at 11:52 AM.
Sean Doherty, BCS
www.FreelanceGames.com
We love you too.Originally Posted by Sean Doherty
My bet is that he wanted to force himself to move on to new things. Sort of like quitting your day-job can force you to get serious about working on your indie game.Originally Posted by Gmicek
Kind of like the burning the bridges section in his development papers. Interesting, I guess if it works, he will be able to write a paper or a book on how he gave up the development forums to do this or that?Originally Posted by Sillysoft
Sean Doherty, BCS
www.FreelanceGames.com
What's the status of the official effort to get an non-privacy-policy-violating archive of the dexterity forums? Is the effort under way? Is there an ETA? Is there anything I can do to help?
Brandon Wood
www.questengine.com
We will be working on setting up the archive this week.
Dan MacDonald
a prisoner of the cause