I know someone was making a python binder, i don't know about C# ( i don't even know what it looks like honestlyOriginally Posted by EpicBoy
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pat.
Anyone have any experience with using PTK via C#? I would love to use C#, but I'm unsure if it's possible to (easily) hook up to older libraries with it...
I know someone was making a python binder, i don't know about C# ( i don't even know what it looks like honestlyOriginally Posted by EpicBoy
)
pat.
A few months ago I wrote a quick-and-dirty Python binding to a large part of PTK usingOriginally Posted by patrox
SWIG. I know that SWIG can also interface to C# so give it a try. You're more than welcome to a copy of the interface file.
--- Rod
I was just thinking about a C# - PTK connection the other day, but decided it wasn't really worth it since it limits the cross platform capability.
It doesn't limit cross platform-ness if you use Mono.![]()
Jason McIntosh
Otherwhere Gameworks
It still limits the cross-platformness, since you must take into account platform differences, such as the presence of MS .NET vs. mono. Also, as far as I know mono is not yet ready for production use. I wouldn't use a platform until there are at least a couple of products out there using it successfully.
Somehow, I knew that was going to come up as a rebuttal. I don't think (and maybe I'm wrong) that anyone actually considers it a valid platform for development yet.
Well, no, but there are those of us out here who aren't developing to a deadline and would like to be properly positioned for the day when it DOES become a viable development platform/language.![]()
Spend your efforts on Java in the meantime :P (And indeed, why not?)
Cas![]()
Not sure how you thought pimping java was appropriate for a thread about C# and PTK... It's not like the topic was a wide open language discussion.
Unless Java somehow interfaces with PTK ... does it?
Ptk does not have any java integration.
Dan MacDonald
a prisoner of the cause
Just trolling
Actually Pat & I had a few chats about PTK and Java. AFAIK he's happy with the status quo though, leaving it in C.
Cas![]()
I’m currently developing in my title in C#. I’d agree that I’m an early adopter, and my sales will probably suffer in the beginning but I truly believe in the long run I’ll benefit in several ways.Originally Posted by Mark Fassett
I like C# because it is an extremely productive environment. So much of the grit has been swept off the table that it is nice to focus on the game instead of the background problems. I also like the extensive tools the class library provides, giving me time to spend on the game instead of writing another arraylist etc.
I’ll also cede that if I was doing a more intensive graphics game it would be a bad match, but I’m more interested in strategy games with simple to use interfaces and interesting strategy elements. So I’m planning on using GDI graphics (Sorry PTK.) With the growth of computer speed this will be less of a con.
As too the download problem of the .Net platform there is no perfect solution but hopefully it can be overcome. I figure even if it ends up being a barrier to sales I’ll arrive quickly to this destination and with lots of experience to apply to a second attempt.
Actually Mono is live: http://www.mono-project.com/using/relnotes/1.0.html I have no experience with using mono or its cross-platform problems, but there is no reason to believe it’ll be better or worst to any other solution to the cross-platform problem.Originally Posted by sillysoft
Finally, I predict that between Longhorn (major portions of which run in the .Net runtime, and most of it is hardware accelerate) and Mono that C# will open the door for a lot of indies because it simplifies the programming side of job.
Last edited by MrPhil; 10-18-2004 at 04:06 PM. Reason: Broken quote.
Philip Ludington
Mr. Phil Games