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Thread: A quick hello

  1. #1
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    Default A quick hello

    A friend of mine pointed me to this board to check it out. Just looking around and hopefully I'll find a way to contribute. I worked for BioWare for about 6 years and went out on my own a couple years ago. I was a sound designer and implementer(is that a word?) for every project from BG2 up to Hordes of the Underdark and was the audio producer on KotOR and HotU. I am hoping to both pass on and gain knowledge through this forum and I just thought I'd say "Hi" to everyone.

  2. #2
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    Welcome to the forums, Dave. Just curious -- you launching into doing your own indie games or are you launching your own sound studio / looking to do sound for others?
    Nightmare Adventures: The Witch's Prison is now available on PC, Mac, iPad, and iPhone.

  3. #3
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    Quote Originally Posted by TimS
    Welcome to the forums, Dave. Just curious -- you launching into doing your own indie games or are you launching your own sound studio / looking to do sound for others?
    Right now mostly looking for independent contract audio work. Anything from initial consulting all the way through to handling VO and music. I've worked on big and small projects, so I am pretty well open to hear any proposals. Well, except working for free Of course advice and meaningful exchange of ideas is always gratis.

  4. #4
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    Hi Dave! I just started posting in these forums myself.
    Matt Franklin
    Independent Game Development and Contract Programming
    My Game Dev and Discussion Blog, Updated Daily

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    Quote Originally Posted by stiill
    Hi Dave! I just started posting in these forums myself.
    Hey Matt!! Did I ever tell you that you're my hero... ummm, I mean that Psychonauts is in my top 3 games of all time now? It would almost be number one, but Meat Circus kind of killed that.

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    Quote Originally Posted by Dave Chan
    Hey Matt!! Did I ever tell you that you're my hero... ummm, I mean that Psychonauts is in my top 3 games of all time now? It would almost be number one, but Meat Circus kind of killed that.
    Haha, thanks. Yeah, Meat Circus is a long, sad story, and I'm probably better off if I never recount it to anyone. Glad you liked the rest, though! (And if you've still got your savegames and didn't beat it, there are always the cheats.)
    Matt Franklin
    Independent Game Development and Contract Programming
    My Game Dev and Discussion Blog, Updated Daily

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    Quote Originally Posted by stiill
    Haha, thanks. Yeah, Meat Circus is a long, sad story, and I'm probably better off if I never recount it to anyone. Glad you liked the rest, though! (And if you've still got your savegames and didn't beat it, there are always the cheats.)

    I beat it through sheer willpower. Oh, and having Richard Steven Horvitz do Raz' voice was pure genius. I'd love to see that license turned into a cartoon. So, how are you enjoying the indie life?

  8. #8

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    Hello right back atcha, Dave (and Matt, too). Good luck with your ventures.

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    Quote Originally Posted by Sparky
    Hello right back atcha, Dave (and Matt, too). Good luck with your ventures.

    Sparky, aka Qt3 Sparky? How's it going?

  10. #10

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    Quote Originally Posted by Dave Chan
    Sparky, aka Qt3 Sparky? How's it going?
    Yup, Qt3 Sparky here. Busy. Very busy.

  11. #11
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    Quote Originally Posted by Dave Chan
    So, how are you enjoying the indie life?
    It's great! I haven't been at it that long, so I'm still building up a client base, as far as making money in the short-term goes. I get to work on my game in any spare moments, and the contracting is actually really fun and interesting (and addictive).

    It looks like you're nabbing some pretty high profile audio work. And you've managed to stay independent for a couple years now (my current burn rate won't sustain that ). Congrats!
    Matt Franklin
    Independent Game Development and Contract Programming
    My Game Dev and Discussion Blog, Updated Daily

  12. #12
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    Quote Originally Posted by stiill
    It's great! I haven't been at it that long, so I'm still building up a client base, as far as making money in the short-term goes. I get to work on my game in any spare moments, and the contracting is actually really fun and interesting (and addictive).

    It looks like you're nabbing some pretty high profile audio work. And you've managed to stay independent for a couple years now (my current burn rate won't sustain that ). Congrats!

    Well looks can be deceiving, and being up int eh frozen north doesn't help, but for the folks that don't mind dealing with a Canuck it's been fun.

  13. #13
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    Quote Originally Posted by Sparky
    Yup, Qt3 Sparky here. Busy. Very busy.

    I hear ya. Checked out the new TCFH videos you posted on YouTube and they look sweet. No sound in them though or was it just me?

  14. #14

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    Quote Originally Posted by Dave Chan
    I hear ya. Checked out the new TCFH videos you posted on YouTube and they look sweet. No sound in them though or was it just me?
    Nope, it's not just you -- we're not done with the sound yet. But please feel free to send us a scream, we're still collecting them!

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