Yeah! I once spent a day (yes an entire day) justifying why I was making a model for a game to my studio manager. I recognise that it's improtant for management to keep a handle on things, but the discussion should have taken 2 minutes. He basically had nothing better to do with his time and was picking my brains for ways to cut development time (to no avail sadly). I had to point out to him at the end that I could have actually finished the model that day.
The other good thing is that there is no dead wood on your team (if you aren't developing solo). Money is too tight to support it. I'm sure anyone who works in a big studio is aware of a few people who've found a dusty corner to hide in where they can get away with little or no work. I actually know of an artist who never did any work but spent a year working on a 3D animation that he then released on the web. People like this are a pain to have on your team. It's great to share a vision with other like minded people.