
Originally Posted by
Werzel
Apologies for the mild "Prince of Persia: Sands of Time" spoiler coming up ...
When I read this, it reminded me of a section near the end of the game where you are separated from Farah and find yourself in some kind of circular tower surrounded by seven or eight doorways. You have to run through the correct sequence of doorways to progress up the three (?) storeys of the tower, but if you pick the wrong doorway it sends you back to the start. Since there's no way to tell which doorway is the correct one, I end up working clockwise and trying every combination until I get the right one. I know the game is short, but this struck me as a really cheap way to make it longer. If the ending wasn't so great, I probably wouldn't have bothered getting past that place.