that's my question too.
I wanna know how to select a agency.
I've never really looked into the possibility of submitting games to online publishers before (like BigFishGames, Reflexive, GameHouse, etc) and I can't find very much information on their websites about how they work, only a mail adress for submissions. I noticed several indie games there and I'ld like to know what people's experience is with online publishers like these and whether you sell a lot via them? Which is the best?
Mike Wiering
Wiering Software - http://www.wieringsoftware.nl/
that's my question too.
I wanna know how to select a agency.
Well, I will start with the most recent post:
You don't select an agency, they select you. Power, in this case, is typically not yours to give unless you have the next million dollar game.
There are really only three big non-exclusive online publishers in town:
Bigfishgames, RealArcade, Reflexive Arcade.
The standard seems to be set at 20% to you. I dont have much info on reflexive since they are very picky in types of products, but bigfishgames pays more per game but has a lower audience size. If your game can get on the top 10 of Real Arcade you're golden, otherwise you are making petty cash. Gamehouse is now owned by Realarcade (if I recall correctly)
There are also other non-exclusive publishers:
Garage Games, Alawar, Trymedia
GG is extremely picky with game type but offers a high commission percent and is developer friendly. I've never dealt with Alawar directly as an affiliate or a publisher, other people have told me mixed things about them.
Trymedia is a lot like real arcade. 20%ish and you won't get squat unless your game can make it into the top 10. I believe Trymedia are the ones who got the Download.com deal (and if you dont know what im talking about you need to start watching the market place that is theortically paying your salary). This makes them a viable player in the grand scheme of things... but unless you make it onto the first page you can forget it.
I don't think I missed anyone... maybe I did. I'm sure someone will remind me :-)
General Conclusion: If your game isn't top 10 material, Big Fish Games and Garage Games are the direction to take (Odds are against a title being on both). You can accept every offer that comes your way, odds are you will at least make SOME money from it... but then you start to lose possession of your own title.
Joseph Lieberman
Video Game Marketing Service
w: Video Game Marketing
Book Blog: Indie Game Marketing Book
e: webmaster@vgsmart.com
Each of the online publishers has a different way of doing business and a different way of accepting submissions. The main ones are..
Bigfish, Realarcade, Reflexive Arcade, and Shockwave
Other sites have a lot of traffic as well but are harder to get in tough with.
(yahoo downloadable games section or msn gamezone.)
Generally speaking they are consistent in the following ways
- They have a standard royalty percentage (somewhere in the range 15-40%)
- They keep their customers. You are expected to remove all links back to your site etc... and add their logos.
- They offer non-exclusive publishing. Ie.. you can publish through bigfish and real at the same time. However the publishers do sometimes like to ask for limited exclusives. It's not uncommon for a game to publish exclusively on realarcade for a few months before making it's way to the other sites.
- They offer reasonable contracts and clauses. So far I haven't come across any trickery. They seem pretty honest and up front about what they do and deliver pretty much what their contracts say. I've never had a problem with any of them in that sense.
Generally speaking they're all looking for the next hit game. So yes they are interested in submissions. However they also have a pretty good idea of what their audience likes and are pretty cut-throat about what they'll publish and promote. If arkanoid clones is the money of the day and you have one they'll run with it. They're less willing to take chances on a completely original game unless it's particularly impressive.
I'd say Real is the most difficult to publish through in the sense that they're more picky about what they publish and release less games. Bigfish and reflexive are slightly more open to trying new stuff. Bigfish in particular is more willing to try games and take chances. They're one of the easier companies to deal with in that respect.
All these portals deliver reasonably significant sales. If you have a hit on one of the big portals you can make a lot of money even at the smaller percentages they kick back to developers relative to what you'd make directly off your site per copy. But there's a lot of competition and if your game isn't selling they won't promote it. So it becomes a hit or miss thing. Say your game was making 20k a month through their site and all the other games were making 40k. Even though your game was selling ok it would quickly dissapear into obscurity. The top relative performers get the advertising and sales. So with the portals you either make... a bit of extra cash for a few months after release and then very little, or a whole lot of money. It's a bit more like the retail world in that sense.
With regards to selecting a publisher. I'd say try them all. Generally speaking they all publish non-exclusively (or exclusive for short periods) so there's not hard rule that you have to publish strictly through one or the other.
Steve Verreault - Twilight Games
http://www.twilightgames.com --- http://www.indiegamer.com
"Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde
Also, it's a good idea to approach them when you have a complete game or a near complete game. Unless you have a proven track record, they're not going to offer deals based off concept or alpha demos.
Additionally, it helps to have movie clips and a lot of screen shots of your game to show them. When they evaluate your game, they usually don't play past the opening levels. So if you have a lot of cool stuff in your game, but they don't appear until later levels, then I highly recommend taking screen shots or preferably a video clip of those levels. This way when they evaluating, they get a broader picture of your game.
Finally, I've noticed file size seems to be a very big issue with many of these online publishers. It depends on the type of game, but try to get the file size of your game as small as possible.
FYI: Refexive is not as picky as were were in the past. Also, we offer much better than 20%.
That's very good to knowRefexive is not as picky as were were in the past. Also, we offer much better than 20%.
From the site I don't see a way to contact you for game submission though, except of course using a PM here in forums![]()
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I think one shouldn't consider the portals as publishers because really they aren't. They're more analogous to a store that sells goods and has a limited shelf space and has to decide what to stock. A publisher is a company that works with a game developer to handle the marketing and distribution to many different places whether it be a portal or a retail store etc...
Steve Verreault - Twilight Games
http://www.twilightgames.com --- http://www.indiegamer.com
"Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde
Good point... more like Digital Retailers than anything else.Originally Posted by svero
Alfie
Red Games
www.redgames.net
PC Games to download and play
Wibbles: Daily minimalist cartoon strip.
http://www.wibbles.co.uk
"- They keep their customers. You are expected to remove all links back to your site etc... and add their logos.
"
Thats the bit that really bugs me. Sainsburys dont demand all the manufacturers of food take their addresses of their foodstuffs
I'm published with 1 game through RealGames, but generally, these big sites only deal in puzzle games and very casual arcade games. If you make the kind of games I do, you are best of selling it yourself direct and taking 90% of the money.
I'm not sure I'll even go through the motions of picking an online publisher for my next game.
Yeah but with the case of portals you have to understand that customers are the only thing they have to offer. Access to customers. If they give that away they have nothing. Maybe a little could be said for their beta testing and sales systems but essentially the main thing they provide is access to people. Its basically for that audience that you pay 60-80%. That may sound bad, but it may not be such a bad deal if you consider how much of the pooled 60-80% they need to then in turn spend on advertising etc... to maintain the customer volume they have.Originally Posted by cliffski
Steve Verreault - Twilight Games
http://www.twilightgames.com --- http://www.indiegamer.com
"Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde
Ok, I see the missing link in this thread.
There's a publisher called Oberon Media:
http://www.oberon-media.com
Some of you, who have big eyes, can see that Oberon Media is supplying games to ICQ, MSN and dozens of other huge sites.
I would highly recommend to use their services because of the broadest reach to the audience compared to all other content providers (may be except Trymedia which is a different story). If you are interested about "exclusive"/"non exclusive" - yes, you can do non-exclusive publishing through Oberon.
If you have any games for submission, feel free to pass them to me (check my signature, we are representing Oberon to make a broader reach to the developers).
There's also a person on this forum who's processing Xbox Live Arcade submissions, you can PM me/mail for more details.
My mail is lynx at ctxm dot com.
NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
this is sparta!!!!
Yeah, you don't need big eyes to recognize them everywhere.Originally Posted by emuLynx
But they don't answer at all to any our invitations to "dance together".![]()
Yes I asked them some time ago but got no reply too. I hate when this happens. I prefer a simple email with "not interested". stop.But they don't answer at all to any our invitations to "dance together".
Nowadays I have not hurry since I can sell my games myself good enough...and can't find a publisher interested in my games, like cliffski says...Bah who cares? Their loss
![]()
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computer games - visual novels - dating sim games - mystery games
You can contact me directly via the provided email.
Andy - we'll be able to discuss things more closely and, if you wish, in russian.
Everyone - feel free to contact me. The situation, such as with Andy, will be resolved with our assistance - we are designated to broaden the reach.
NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
this is sparta!!!!
I have just looked at the Developers section at Oberon Media, and the first sentence is "Have a good idea for a casual game but not sure how to get started?". I dont know about anyone else but this does not sound like a serious and professional publisher to me.Originally Posted by emuLynx
Alfie
Red Games
www.redgames.net
PC Games to download and play
Wibbles: Daily minimalist cartoon strip.
http://www.wibbles.co.uk
I agree, BigFish and Alawar are 2 of the most easiest to talk to. I haven't yet talked to Reflexive though. If you have a logic-puzzle game (like I do), its going to be hard to convince the other sites to even sell your game.
emuLynx: I dropped you an email.![]()
Stop Anatoly!!!Originally Posted by emuLynx
Guys, anybody who wants to talk to Anatoly in Russian you are welcome to ask me for translation for small percentage...![]()
![]()
You are utterly, completely, extremely wrong.Originally Posted by alfie
Gabriel Gambetta
Google Zürich - Formerly Mystery Studio
It took them about 3months to get back to me when I submitted. Too bad they didn't feel my game was worthyOriginally Posted by Andy
.
JCH
Fun Free Games
3 months?! Wow! Lucky one...Originally Posted by z3lda
I'm afraid my first attempt to get in touch with them is dated by January-February...
Anyway, I can agree with Jack Norton here - if company simply doesn't answer to you it's hard to believe they are able to deliver good service to you or their customers...
Looks like they are only the online store ((C) - svero) who didn't answered our emails at all.
I don't really like the tone this thread is taking...
The last few posts have nothing to do with the question asked.
So get it back on track and stop being rude to people :-P
Joseph Lieberman
Video Game Marketing Service
w: Video Game Marketing
Book Blog: Indie Game Marketing Book
e: webmaster@vgsmart.com
Does anyone have any guess as to how many sales from my website I will lose if I am accepted by all of these publishers?
Really Joseph?
What such a way wrong have you found in my last post in connection to the theme of thread? - Are we still discussing online publishers and who is good or bad in the area?
PS These are indie game developers forums Joseph - not the forums to sing our songs to a favor of the friendship between developers and publishers. Isn't it? If you disagree let we leave this on justice of the owners and moderators of the forum. Correct?
Our sales for INVASION WAVES were growing up together (meaning not "because" but just "together") with our good results at BigFish. Unfortunatelly we still got no a chance to work with another ones. So, can't answer your question specifically. But I suppose if your product would be accepted by ALL these publishers - you may think about your own website as a hoddy on the nearest year (good time to develop and rise it up to the appropriate condition)....Originally Posted by BlueWaldo
REM:...Jack Norton!-you are welcome, go ahead...![]()
Just some personal blah-blah:
Don't forget that some online publishers are publishing CASUAL games, and some are publishing INDIE games. If you want a precise distinction - open some major content distribution channel like zone.com and see the games in the categories. Try to put your game in the proper category, compare it to other games. That should give you some thoughts.
Don't try to blame (it's great that no people on forum are doing it) the publisher for not selecting your game. Try to think what market are you targeting BEFORE creating the game. Do you create games because it's a form of art, or do you create it to reach the casual masses and get a sack?
Some of the genres nowadays are very niche...
NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
this is sparta!!!!
This is exactly why I said that their game would bring not less than million to them if they'll find the way to publish it with ALL of that publishers...
PS Anatoly - ICQ...
Thanks,
Just to clarify some information for the public - are you talking about 20% gross or net?Originally Posted by James C. Smith
NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
this is sparta!!!!
We usually see a small increase in sales whenever we launch a new game on one of the major portals. This is due to "customer bleed". Some people try the game from a major portal and then go directly to the developer's web site--maybe looking for a newer version, more info, tips, more trial time, or maybe because they like supporting the developers directly. They download and later buy the HipSoft version of the game and we don't complain.Originally Posted by BlueWaldo
-Scorpio
HipSoft LLC - Fun family games for everyone
http://www.hipsoft.com
Email sent.Originally Posted by emuLynx
Regarding Reflexive - how do we submit a game?