
Originally Posted by
undersan
I haven't played many turn-based games, and this "turn-based without actual turns" concept is new to me. I liked it. It feels more fast-paced than something like Silent Storm, where I have to issue commands to every single unit before anything finally moves.
My strategy was to take out their missile attackers first, but I had a hard time identifying/remembering who was firing missiles, since everything was happening so fast.
There is no way to pause and cancel an engage command or a move command, right? Why not? I don't understand this limitation. I feel forced into using single-shot attack commands and moving only short distances, because I'm afraid to commit to long-term commands that can't be canceled.
Actually, your single-shot versus engage attacks remind me of Silent Storm's short-burst versus long-burst machine gun attacks. Long bursts are risky commitments, like your engage attacks, but they have the upside of ultimately dealing more damage, more quickly versus short bursts.
I agree about the radial menu. Display all stats/buttons near each unit, thus getting rid of that right pane altogether.