Thanks to everyone who has contributed! To anyone posting results, I'd appreciate it if you'd specify your video card (most of you have).
princec, can you double-check that your app is using 32-bit color throughout? I notice some banding on the little blue-and-pink tile.
Here are my results:
Code:
windowed/fullscreen framerates for 2000 32x32 sprites
nt = not tested by me
for wiering, I used sprites.exe.
Radeon 9600 Pro
dxgame 91/91
undersan 204/234
indiepath 210/232
wiering 171/188
princec 165/165
Geforce4 Ti 4400
dxgame 100/98
undersan 183/216
indiepath 201/220
wiering nt/nt
princec nt/nt
Geforce2 GTS
dxgame 70/72
undersan 54/60
indiepath 75/91
wiering 72/82
princec nt/91

Originally Posted by
Pyabo
I thought the point was comparing higher-level engines?
I agree. It would be nice to see some commercial engines here. As far as indiepath's BlitzMax-powered app, I'm unclear whether he's using his customized version of BlitzMax, or the "stock" version.