I have a week spat for taverns in real life as well as in my games. My games have usually
A world to explore and places to visit ( upgrade shops , taverns , banks etc.. ). By far my favorite are taverns , places where you can have a drink , gamble away your hard earned (in game) money, ask about some information , for a price. From a game logic point of view it is also very useful, it allows a excess money to exit the game and in case of a big win it allows a player to jump over to a higher weapon/upgrades without working for it. A very satisfying experience for a player. A profile system discourages saving only when you win and starting from earlier save when you loose. So all the peaces fit nicely.
HERE IS MY PROBLEM:
The theoretical demographics of the game I am currently making is:
80% of what I think my target is will be man and boys ages 8 to 35.
I know my sun age 8 enjoys playing the game ( the tavern is off limits for him )
And old players like me who use to loose a fortune on Arkanoid and Galaga playing on game machines in Kmart . Few people in between.
20% women who enjoy an occasional arkanoid clone but usually not in a SF setting. Game is not really geared for them but who knows.
The game as far as colors and graphics goes is in part geared towards kids 7 and up and I really do not want to expose them to possibility of having an alcoholic drink or gambling in my game.
MY TWO UNSATYSFACTORY SOLUTIONS:
Create two versions of a game one with a safe tavern for kids and the other with fun tavern for adults
Create a password method for parents to enforce a safe tavern on their kids. This I can imagine will unlash a tornado of costumer support issues ex: I lost my password !!!
I have thought for a while about this and can not find a satisfactory solution.
I would appreciate ideas and feedback. Maybe someone has seen a solution to a similar problem
I ma relatively unknown on this forum so if you are wandering what was my other game with taverns , banks , upgrade shops , starships and aliens it was Heliosfera published in Poland in 1996 on Amiga
Huge and Unique Science Fiction and Fantasy Games