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Thread: Were any of these popular games made with Flash, Torque, Virtools, PopCap framework,

  1. #1
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    Default Were any of these popular games made with Flash, Torque, Virtools, PopCap framework,

    Were any of these popular downloadable try & buy games made with Flash, Torque, Virtools, the PopCap framework or similar tools and engines?

    Bejeweled 2 Deluxe
    Zuma Deluxe
    Jewel Quest
    Diner Dash
    Aloha Solitaire
    Luxor
    Feeding Frenzy
    Mah Jong Quest
    Magic Ball 2
    Tumblebugs
    Wheel of Fortune
    Big Kahuna Reef
    Insaniquarium Deluxe
    Mah Jong Medley
    Rebound Lost Worlds
    Luxor - Amun Rising
    Rebound Lost Worlds - Recharged
    Bricks of Egypt
    Cubis Gold 2
    Ballistik
    Chuzzle Deluxe
    Gem Shop
    I SPY Spooky Mansion Deluxe
    Mad Caps
    Magic Match
    Platypus
    Rainbow Web
    Adventure Inlay
    Bricks of Atlantis
    Cosmic Bugs
    Fiber Twig
    Hotel Solitaire
    Puzzle Solitaire
    Snowy - Treasure Hunter
    7 Wonders
    Casino Island To Go
    Fiber Twig 2
    Fortune Tiles Gold
    Fresco Wizard
    Granny in Paradise
    Mahjong Garden To Go
    QBeez 2
    Shape Shifter
    Water Bugs
    Ancient Tripeaks
    Chainz 2 - Relinked
    Iggle Pop!
    Magic Vines
    Mah Jong Adventures
    Phlinx To Go



    I am trying to find some examples of well known downloadable games that have sold very well in the casual games portals and were made with specific game engine technologies.

    Can anyone tell me what "game engine" or "framework" or language was used to make the downloadable try&buy version of some of these games listed above?

    I assume most of them were made in C or C++ with some custom in house libraries or maybe some help from simple libraries like SDL, PTK, DirectX, FreeType, or Anti Grain Geometry. I am not looking for that. I am looking for examples of games use Torque, the Pop Cap Framework, Blitz Basic, Virttools, or other game engines and frameworks that are available for free or purchase.

    I am also looking for examples of DOWNLOADABLE games made with Flash, Director, and Java. I know many web games are made this way, but I am looking for examples of $20 try & buy downloadable games that were commercially successful and well known.

    PS: As some of you may have guessed, this list of "popular" casual games is based on data gathered from www.GameSalesCharts.com about which games have appeared in the RealArcade top 10 most often. I am sorry if your game was popular on a different casual games portal and wasn't included in my list.
    James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com

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    Thank you to everyone who sent me a note with information about the tech used to build these games. I though some of you may be interested to see the information I have collected so far.

    If you have any additions or corrections you can send them to me at james@reflexive.net and I will post the results in a day or two.

    Here is what I have so far:
    [edit: Out of date. See new list below]
    Last edited by James C. Smith; 04-11-2006 at 09:24 PM.
    James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com

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    James, one strategy might be to look for 'marker DLLs'. For instance, JewelQuest, I believe, installs with the SDL DLL, which indicates a C/C++ game with a custom engine (because I don't think any of the engines you list use SDL). Similarly, I believe there may be marker DLLs for a few of the other platforms you list
    Bonnie's Bookstore - Casual Game Blogs (Multiple blogs by different developers) - My Game Dev Blog

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    That's true but I don't really want to download and install all these games if I don't have to. I have gotten lots of responses from many game developers. Here is the updated list:


    PopCap Framework
    -Bejeweled 2 Deluxe
    -Zuma Deluxe
    -Insaniquarium Deluxe

    Director
    -Diner Dash
    -Ancient Tripeaks
    -Magic Vines
    -QBeez 2
    -Mah Jong Adventures

    Flash (surrounded by a custom C++ wrapper)
    -Wheel of Fortune (and other Sony games that didn't make my "popular" list)

    Torque 3D
    -Fortune Tiles Gold

    Blitz BASIC
    -Platypus

    C/C++ based Proprietary engine
    -Luxor
    -Luxor - Amun Rising
    -Mad Caps
    -Chainz 2 - Relinked
    -Feeding Frenzy
    -Iggle Pop!
    -Chuzzle Deluxe
    -Big Kahuna Reef (Reflexive Framework)
    -Rebound Lost Worlds (Reflexive Framework)
    -Rebound Lost Worlds - Recharged (Reflexive Framework)
    -Cosmic Bugs
    -Water Bugs
    -Granny in Paradise
    -Bricks of Egypt
    -Bricks of Atlantis
    -Snowy - Treasure Hunter
    -Cubis Gold 2
    -Ballistik
    -Puzzle Solitaire
    -Jewel Quest (iWin framework)
    -Mah Jong Quest (iWin framework)
    -Casino Island To Go
    -Mahjong Garden To Go
    -Phlinx To Go
    -Gem Shop
    -7 Wonders

    Unknown
    -Fiber Twig (?multimedia fusion?)
    -Adventure Inlay (?multimedia fusion?)
    -Fiber Twig 2 (?multimedia fusion?)
    -Fresco Wizard (?multimedia fusion?)
    -Magic Match (?C/C++?)
    -Aloha Solitaire
    -Shape Shifter
    -Hotel Solitaire
    -Magic Ball 2
    -Tumblebugs
    -Mah Jong Medley
    -I SPY Spooky Mansion Deluxe
    -Rainbow Web
    James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com

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    I think "CakeMania" can count as one of those popular games.

    In the game's CREDITS list,we can see the follow :

    -Special Thanks-
    PopCap, for the use of their engine.


    I hope this info will be something useful.

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