That's good because most people won't see much. However it's pretty common for casual games to pull in more money than a typical salary if they're good. Even games that are no longer top sellers can pull in a few k a month with the right distribution, so the gig at the company could end up looking less interesting if things work out. On the other hand, if sales aren't that hot you can easily meet your lower expectations of making a few bucks on the side so you're in a good position.Originally Posted by Game Designer
I think Blitz is a really good bet from what you're describing. I've seen several great games produced with it (platypus, inca quest, best friends and more...) that have sold well. If you start in on c++ or other languages without the experience they'll probably slow you down some learning the technical side. There's a bit of that with any platform, but I like Blitz as a beginner's platform.Originally Posted by Game Designer
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