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Thread: Games Development Books

  1. #1
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    Default Games Development Books

    All,

    Thanks for all your helpful posts to my previous thread. I'm now studying C and C++ from books, and will attend some courses to help me in this area. I'm now looking for some recommendations on good books to read around games programming and games design generally. There's a wealth of books out there, but I'm sure that many are worse than useless - do you have any suggestions for books that will be good for a beginner looking to gain general knowledge on games?

    Much appreciated!

  2. #2
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    Default

    Quote Originally Posted by Jamesb187
    All,

    Thanks for all your helpful posts to my previous thread. I'm now studying C and C++ from books, and will attend some courses to help me in this area. I'm now looking for some recommendations on good books to read around games programming and games design generally. There's a wealth of books out there, but I'm sure that many are worse than useless - do you have any suggestions for books that will be good for a beginner looking to gain general knowledge on games?

    Much appreciated!
    Game Design:
    Rules of Play - http://www.amazon.com/gp/product/026...Fencoding=UTF8

    Game Programming:
    Beginning C++ Game Programming - http://www.amazon.com/gp/product/159...Fencoding=UTF8

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  4. #4
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    Anything by Jonathan S. Harbour is exceptional. He has written several great books. You can learn more about his books here:

    http://www.jharbour.com/default.aspx
    ~*~*~*~*~*~*~*~*~*~*~*~
    Amanda Fitch | Game Designer | Facebook | Amaranth Games, LLC
    Our Games: Aveyond, A Gypsy's Tale, Grimm's Hatchery, Yummy Drink Factory

  5. #5
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    Default

    I've also written one which targets the beginner game developer, and am currently working on a beginner C++ book.

    hth,

  6. #6

    Default Programming Role Playing Games with DirectX

    Hands down, the best introductory book I've found on the subject has been "Programming Role Playing Games with DirectX", by Jim Adams. It's geared at using DirectX 8, but covers most of the topics you'll need to learn game programming. (And don't be put off by the fact that it's ostensibly a RPG-oriented book - most of the topics it covers are germane to all types of game-programming.) I'd also recommend the book "Game Programming All in One", by the aforementioned Jonathan S. Harbour - lots of great stuff in there, would highly recommend it as a second book once you learn a bit more.

    And then once you understand the basics, it's all about Game Programming Gems series for more advanced stuff.

  7. #7

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    I have seen another good book called Programming a 3D Game Engine or something like that

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