+ Reply to Thread
Results 1 to 6 of 6

Thread: Puzzle game prototype, for your perusal.

  1. #1
    Senior Member
    Join Date
    Aug 2004
    Posts
    254

    Default Puzzle game prototype, for your perusal.

    I spent the weekend developing a proof-of-concept for a puzzle game Idea I had. Now I'd love some feedback about it.

    The game asks you to harmonize multiple music tones, by dragging a ball near one or more electrodes.

    screenshot: http://www.exegame.com/screen1.jpg

    download (300k): http://www.exegame.com/harmony.zip

    Requires DX8 (and sound, of course).

    Thanks for the feedback!

  2. #2
    Senior Member
    Join Date
    Jul 2004
    Posts
    251

    Default

    The sound is brilliant. I played through 9 levels but I didn't really understand why do I win or not win and what am I supposed to do. My playing method is to move balls basically at random, hoping to win.

  3. #3
    Senior Member
    Join Date
    Jul 2004
    Location
    Mississippi USA
    Posts
    289

    Default

    Neat. I believe I understood how to win, but there two issues that were immediately obvious to me that may be easily solved. And let me preface my comments by saying that I realize that this is a proof-of-concept piece and as such I think you succeeded.

    First, are you defining the win state "harmony" as a major chord? It sounded that way to me. The instructional text indicated "Balance the tones", which does not necessarily mean a major chord. I will admit, however, that most western people would consider a major chord to be the most "harmonious". Maybe this is something to think about as you develop the idea more. For people with musical training, you could also have the target chords for advanced puzzles be other types, such as minor and seventh chords.

    Next, the feedback mechanism is pretty good, but it seems to be missing a part. I could always tell that I had a note wrong, but I could not tell which color beam represented the note I needed to change. Thus, it became a random guess as to where to move the ball. If I could have clicked an electrode to mute it, I could have singled out which note (color beam) needed tweaking. Better yet, if clicking an electrode cycled between mute, 50% volume, and 100% volume for that one electrode, I think I would have had an even better system to pick out the wrong note.

    I hope this helps some. I think it is a neat idea.
    Tom Cain :: Smallware

  4. #4
    Senior Member
    Join Date
    Sep 2004
    Location
    Jumping through Europe
    Posts
    1,403

    Default

    New Sveerz and Rez! Neat
    I love the game, I'll have more comments later.

    PS You should put a warning about the level of sound the game is going to produce, I put my headphones and didn't expect so sudden WEEEE!
    NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
    this is sparta!!!!

  5. #5
    Senior Member
    Join Date
    Jul 2004
    Posts
    251

    Default

    Oh, it's really a musical game, not geometrical That explains it

  6. #6
    Senior Member
    Join Date
    Jul 2004
    Posts
    377

    Default

    The "harmonized" chords didn't really sound any more harmonic than the non-harmonized chords, so I had to rely on the green bar. The game is very frustrating if you rely on the green bar, since you don't know which ball you have to move in which direction.
    Rainer Deyke - Eldwood

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts