There's nothing wrong with being formulaic if the formula's a good 'un, I say, and this got me to thinking about the "formula for polish" in casual games development. There's some stuff I know I'm not doing because I'm lazy but I wondered if we could have a list of essentials.
I'll start with this little list of stuff, some of which I've sort of decided upon through slowly learning about game dev over the last 3 years:
- Hiscore table where applicable
- One page help screen
- Display help screen automatically on first game
- Mouse control where possible
- Finely tuned demo restriction / nag
- Ability to change music and sound effects volume
- Fullscreen / windowed mode
- Automatic saved games
- More Games button
- Automatic difficulty tuning
- "No thanks" button disabled for a while
- Fade or move HUD if it obscures the player
- Autofire. Never ever require repeated key tapping
- Require use of right mouse button - NO! Not present on Mac OS.
Things I don't think should be on the list:
- Multiple game modes
- Redefinable keys
- Starting by default in fullscreen
- Difficulty levels
- Multiple save slots / slot management
- Cutscenes
- Storylines
- Load your own MP3 list to play
- Online hiscores
- Ability to select screen resolution or any other technical settings
Any more stuff?
Cas![]()


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