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Thread: PlaydoJam

  1. #1

    Default PlaydoJam

    Hi,

    Just want to show you guys a new online game I'm working on:

    http://www.playdojam.com
    Well, I made a trailer :-)

    If you have a webcam and want to try out a beta
    version in a week or so just let me know.

    Cheers,

    Andreas Rehnberg
    Playdo community


    http://www.playdojam.com/screenshot_1.jpg
    http://www.playdojam.com/screenshot_2.jpg

  2. #2
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    Wow, pretty impressive vid!
    The technology is going to be open/licensed to other developers?

  3. #3

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    Wow, that looks wild! Great idea! (unfortunately I don't have a webcam)
    Midnight Synergy - Home of the Wonderland Game Series
    Latest release: Wonderland Adventures Mysteries of Fire Island

  4. #4

    Cool

    Andreas,

    That is very very cool. I'm quite interested in finding out more about your tools.

    I designed and built a number of vision input games based on Intel and Logitech technology in 2000-2001. Most of the games we created ended up only being used as technology demos as there wasn't a large enough base of web cams in place to sell a CD-ROM of vision games through normal retail channels.

    With your technology it would now be possible for us to cost effectively bring all those games we designed to players online.

    Very cool.

    Cheers,
    Denis
    Denis Burger,
    Insane Play - creators of Super Groovy and Fusion

  5. #5
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    I've always admired the stuff you guys do at PlayDo.

    Excellent work as usual! As I mentioned before already on the Director's mailing list I hope you license out the technology at some point.
    Outside the Box Software
    http://www.outsidetheboxsoftware.com
    |SocioTown - Virtual Game World |

  6. #6
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    All I have to say is... WOW.

    that has got to be the best trailer I've seen to date! It looks amazing how you implemented the video with the game. No Idea how you do it, but definately something that looks like a lot of fun!

  7. #7

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    simply Gorgeous!.

    yesterday i was looking at :
    http://www.creative.com/products/pro...&product=12983
    and today you shoot this superb demo! I'm jaleous i must say!

    Did you write your own system or did you use an existing sdk ? ( if so i'd be interested in knowing which one )


    pat.

  8. #8

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    Wow, many posts. Great!

    Quote Originally Posted by SLotman
    Wow, pretty impressive vid!
    The technology is going to be open/licensed to other developers?
    There is a developer version in the pipeline but I can't say when I will get the time to complete it, having to focus on our own products (and client projects).

    Quote Originally Posted by dburger
    With your technology it would now be possible for us to cost effectively bring all those games we designed to players online.
    That sounds very interesting. What technology are they developed in?

    Quote Originally Posted by Chris Evans
    I've always admired the stuff you guys do at PlayDo.
    Excellent work as usual! As I mentioned before already on the Director's mailing list I hope you license out the technology at some point.
    Thanks, hopefully a license version will be out sooner than later

    Quote Originally Posted by patrox
    ...Did you write your own system or did you use an existing sdk ? ( if so i'd be interested in knowing which one )
    It's our own system made from scratch. There are some webcam Xtras around that does simular tracking but I have found them to be pretty slow.

  9. #9
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    Man, that's awesome! The input looks sensitive enough to articulate the ball in very specific directions/arcs. Impressive indeed!

    Is the soundtrack gonna be just drum loops?

    How does the multiplayer work?

  10. #10

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    Quote Originally Posted by AnthemAudio
    Man, that's awesome! The input looks sensitive enough to articulate the ball in very specific directions/arcs. Impressive indeed!

    Is the soundtrack gonna be just drum loops?

    How does the multiplayer work?
    Thanks, yes the ball is pretty responsive and easy to control. Or maybe I just have played it to much ;-)

    Right now the drums are only played during the start screen and when playing there is an ambient city sound with random cars, birds, dogs, etc. I wanted a really small file size for the game hence the lack of music.

    There will be two multiplayer version; versus and co-op with split screen.

  11. #11
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    Quote Originally Posted by patrox

    Did you write your own system or did you use an existing sdk ? ( if so i'd be interested in knowing which one )


    pat.
    Oh just so it's clear, he's using a Flash/Shockwave combination. I'm guessing it's Shockwave with an embedded Flash movie. He uses Flash to read the Web Cam data and Shockwave for the actual 3D graphics. Then Obviously he does a lot more to make it all come together nicely.
    Outside the Box Software
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  12. #12
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    I've played a game exactly like this, only not as well realised, which came with a logitech webcam in 2001, it was great fun and we played it for hours, problems only occured when someone walked behind you or the ball got stuck in the ceiling fan
    Pah..

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