To bring this back, what people have pointed out is unreason, you really have told us your intent. Do you wish to make money from it, do you wish to do it just so people could play it. Either way I think what you need to do is just make it, and worry about whether it has a market after. Note i'm not saying don't worry about marketing yet or how you're going to get the word out. But I think those that are successful are those that make it successful. Those that didn't give up when they were almost done and said "good enough". But rather those who said "Okay what did I do wrong here" and then worked on optimizing it's selling potential.
By the way I want Hypno-Joe to use the 3d platforms like Pow Pow did. Chris, Seth Robinson pointed me in the direction of PowPow because it does sort of what I want to do. However I only played it for a few minutes because the pda is too much to do, the controls are odd, and I just didn't get all of what I was supposed to do.
I realize Anthony is taking his time doing Cletus and that's been about 3 years but that isn't going to stop me from trying to do mine in just 1 :-) In fact I may not get through very much of the game but i'm going to attempt it. I'm also going to be working my butt off. But i'm also going to attempt an 8 hour work day. However most of the 8 hour day will be programming related rather than the other game work such as art and so on. I hope to optimize my time to do this extra work outside of the normal "work day". In any case i've turned this message into my own banner and I didn't mean to...
So I say again "unreason" just do it and market the crap out of it afterwards.
Keith



That wasn't my intent. But ignoring the casual game-space completely (notice I didn't bring up casual games once in my post) I still think computer platformers just aren't that viable these days for Indies. Unlike side-scroller shooters, platformer controls never feel right with a keyboard/mouse. Unlike breakout games, it's not easy to surpass the older classics. You'll be at a high risk due to the long development schedule and high art requirements.
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Might be worth a reskin/rebranding to gauge if this was a problem? Maybe I'm in the minority and just grumpy

