Looking around on Gamedev, it seems that there are a lot of programmers who just give up on a game and move on to something new. For me this is very rare. Of the 40 or so freeware and shareware games I've done since 1991, I've only abandoned 2 projects and one of those I came back to and re-programmed from scratch. Just out of interest, I was wondering if abandonments are common or whether most people stick with a game even if it drags out to over a year or two.
Mark


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