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Thread: BlitzMax Issues

  1. #1
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    Default BlitzMax Issues

    Hi all, I've been looking into several developments languages and trawled the forums here. Blitzmax seems to have a great many number of fans, and seems quite powerful. I've also looked into Playbasic which seems interesting and good 2D performance.

    Anyway, I've a fair bit of C/DBpro experience and I've just downloaded and ran a couple of Blitzmax demos and they seem to run extremely slow - and they dont seem to be doing that much! Has anyone else experience this problem?

    Thanks

  2. #2
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    Sounds like an OpenGL issue. Have you updated your video card drivers recently?

    Thankfully BMax also has support for DX7 though, so this shouldn't be a problem when you release your game.

  3. #3
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    Well I've tried the demos on 2 machines now - and they are both running about 3FPS!

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    Quote Originally Posted by Ant
    Well I've tried the demos on 2 machines now - and they are both running about 3FPS!

    that is deffo opengl running in software mode. Are the machines you speak of fitted with a.Decent Cards and b.Proper drivers for them?

    As was said - DX7 wouldn't have that problem (nor correct OGL drivers on proper hardward)
    Paul Timson - Reality Fakers Software
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  5. #5
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    Hmm. My main machine is a 2Ghz Laptop 64Mb GeForce 440 Go gfx card. Not exactly cutting edge - but should be fast enough to push a starfield and a couple of spaceships around the screen! I've got

    The drivers are the most recent I can find from NVidia website, and I've got DX9.0c installed. So is it using OpenGL instead of DX? How can I change this/

    Thanks for your help

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    The demos are old? so probably using OGL (DX was only put in blitzmax fairly recently). Is that card an MX derivative? anyway, is could seriously just be an OGL issue rather than a "bad system". First you need to determine which ogl drivers you have and find the minimum for Bmax stuff.

    In my engine it detects OGl 1.2+ and then it is accelerated, if OGL is less than 1.2 it falls into software mode. I don't know what blitz requires though.
    Paul Timson - Reality Fakers Software
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    Actual Action! | Download Games | Spacehotel

  7. #7
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    Update your drivers.

    The Demo will not fall back into DX nor does it support DX unfortunately for them as it gives some people a negative impression.

    Updating drivers will allow you to evaluate it in the meantime. Honestly as someone who has apparently worked in the game industry I would have thought this was your first port of call.

  8. #8
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    Hi Ant,

    We use BMAX for our development and it's a really nice platform. The issue with the demo is that it's only got OpenGL support. Our games run in OpenGl and DirectX. You know the site download cBubble and see how that runs.

    Tim.

  9. #9
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    My drivers on the laptop are up to date and still having performance issues, however my other machine seems to be coping with the demos after updating the drivers (my mistake, I was using old drivers).

    Thanks for all your help

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