File Updated 12:50 AM Pacific, Oct 21st 2005
I like to keep everyone updated on the comings and goings of my life. This is important, partially because it gives me a great outlet to vent frustration but mostly to tout my masterpiece.
The IGC was successful: I officially now am backlogged on press releases into November (well into november)... only because I limit myself to one a day. This is despite my telling everyone attending Russel/Dan/Kelly/my talk on the fact this is the absolute worst time to do a release... which I suppose could be taken as "all the more reason to have a formal press release."
Dave Astle prodded me about writing a new article though, and that is what this is about. I have completed what I believe to be the very best game development/marketing advice I can ever give. I put it on paper: I could easily turn it into 5 chapters of a book... and maybe I will someday. It is an informal paper and written as such, because it currently lacks research and supporting evidence.
So, the rough draft for you all to enjoy is now here... possibly containing some typos and grammar errors. Don't bother telling me about them, I have someone formally editing it.
In other news I ended up in the ER today. What was a small toothache two days ago has turned into required oral surgery. Current status: Doped up on pain meds for the next week before surgery...
Yes... Pain and Fortune walk hand in hand...