Your demo took 40s to download at 410 KB/s, too long to my taste, since that means it may take several minutes for people on slower connections. I think < 5 MB is best for a game like this. I don't have any hard data to back this up, but several publishers have told me this.Originally Posted by delsydsoftware
Admittedly I only partially played level 1 of your game, but there is no reason that I can see that your game should be over 2 MB in size. Let me guess, you are not using lossy compression for any of your assets are you? In fact, I wonder if you are using any file-type specific compression at all, since all I see is RAW image files and WAV sound files. And why is your level set default.bls so huge?Originally Posted by delsydsoftware
Anyway, this is more a question (or an answer) for the technical forum, but I ogged your 13.5 MB title2 music to a 1.3 MB file (at 80 kbps, I didn't hear a quality loss). In fact, you can probably get better sound quality than you have now at 1/10 the size by ogging the high quality wavs instead of using 11 kHz wavs.
Same for the graphics, use JPG and/or PNG instead of RAW.
There's open source and free utilities and libraries for all this stuff.
I would also cut down the main menu music. There is no reason for it to be over 2m 30s. Bring it down to a 20s loop or so. Do all that and I bet you can get your file size under 2 MB.