Hey Andy, I was noticing your placement there this afternoon and was going to PM you to congratulate you... is it really a mistake?Originally Posted by Andy
Well. I hope moderators will find the appropriate forum for this message(thanks guys!) But let it stay here a little bit - at least somebody will note it here
Look guys how our WAVES made Feeding, Betty, Ricochet, Platypus and Snake life all together.![]()
Hurry up! While BigFish guys didn't realize the mistake and didn't fixed it:
http://www.bigfishgames.com/download...ade/games.html
![]()
Hey Andy, I was noticing your placement there this afternoon and was going to PM you to congratulate you... is it really a mistake?Originally Posted by Andy
Hey Bruno,
I got no right to give any interviews all questions to our marketing deparment - Kidding...
Have no idea really. Think they are talking with us a lot?
Hopefully we will sell some copies by mistake...![]()
Man... Arkanoid clones are everywhere in the top 10 on portals. At one point 5/10 top 10 games were arkanoid clones on real. People just can't get enough of it.
Sigh.... svero pencils in a quick breakout game into his schedule...
Steve Verreault - Twilight Games
http://www.twilightgames.com --- http://www.indiegamer.com
"Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde
Good News for Me!!!Originally Posted by svero
For anyone keeping tabs on the progress of my new game, here's a screen shot or two to keep you going.
Title Screenshot
Gameplay Screenshot
and it's quite puzzling. Personally I just don't understand the appeal of this old genre. The gameplay is limited, repetitive and boring in the long run. But it may be just meOriginally Posted by svero
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We are everywhere? - www.download.com (and here you should really hurry - how long it exists - one day?)
But look we got separated directory at d.com:
http://www.download.com/3160-2099-0....ke&tag=sptlt_g
![]()
Well now if you don't get 50 sales with all those downloads...![]()
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Yeah!..
I also expect we should stand pretty close to UBM Jack![]()
Grandma sure does love to break bricks and match 3 in a row!
Check you records Mike!
Bricks that in some another titles![]()
Our game slogan: "No more bricks..."![]()
I hope everyone have already noticed the fact how we dropped down at Big Fish this month: http://www.bigfishgames.com/download...ade/games.html
Everybody flighing high drops down badly...![]()
One fact we didn't miss, and which makes us very happy, is that now in it's 12th month selling in BFG, Betty's Beer Bar has moved up from the 4th place to the 3rd!!!
It never left the Top 12, but it was #12 a couple of months ago. I think this proves the common wisdom I heard since I found the Dexterity forums and started doing this "professionally" : keep updating the game, keep fixing bugs, and people will keep buying itSo, Andy, you know what to do
I feel just now, after almost 12 months of sales, we have a very solid product; it's converting at 1.8% at BFG!
Gabriel Gambetta
Google Zürich - Formerly Mystery Studio
Our game is the best anyway...
But pretty good and useful notes Gabriel!
BTW: I've played your Betty finally - two weeks ago. Looks like a terrible game for me. What does that mean really? - I get nothing at all in game design and game marketing
Congrats with your great Betty doing so well everywhere!
I've noticed also the success of Bud Redhead this month. Fun fact - Fishes weren't promoting this game at all but it got the first place in arcades. I'm glad for you guys. Looks like you got pretty good game there.
But-but, we'll beat you all...![]()
Well, I don't spend my weekend nights playing Betty eitherOriginally Posted by Andy
(that's what Enemy Territory is for
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No, I think it means you don't belong to its target market (whatever it is!). However, it's obvious that it does work for a lot of people who post 10000 high scores per month hereOriginally Posted by Andy
Thank you!Originally Posted by Andy
That's the spirit! No, really. Raising the bar is good for everyone. There is something of trying to get a larger slice of the pie, sure, and from that point of view we could consider ourselves competitors... but making both BBB and IW better actually produces a larger pie to share, since more people will buy better games.Originally Posted by Andy
Gabriel Gambetta
Google Zürich - Formerly Mystery Studio
I don't agree completely, or better saying, it is half-truth.It never left the Top 12, but it was #12 a couple of months ago. I think this proves the common wisdom I heard since I found the Dexterity forums and started doing this "professionally" : keep updating the game, keep fixing bugs, and people will keep buying it
If your game IDEA is wrong, you won't sell it no matter how many changes you make to the game (of course unless you change completely the game but in that case you can't really talk about UPGRADE...!).
That's why I am releasing a game every 2 month. I can see which ideas works and which not. Then after one year I'll keep updating only the games that have a good CR, and leave the others
By releasing a game every 2 months doesn't mean that I rush out incomplete or crap games... GK reached 22 sales in 10 days and isn't a bad result at all for an "experiment"![]()
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@gambetta: I want compete and we are competing anyway. What does it mean in our relationships - nothing for me. I'm glad to any your success and open to help when ever I can. You right Gabriel - the spirit - pretty correct word. We should compete with each other and learn from each other to become better with every next step.
@celso: 22 sales?!Kidding?!
Good for you - but I'm afraid these are that always first days' sells. Again, hope I'm wrong.
Well I have a big disadvantage of missing almost the whole USA market even if I sold 2-3 in USA (probably immigrants!) hehe
That's why next game will be sci-fi, popular everywhere, expecially USA![]()
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