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Thread: INVASION WAVES rulez! :)

  1. #1
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    Default INVASION WAVES rulez! :)

    Well. I hope moderators will find the appropriate forum for this message(thanks guys!) But let it stay here a little bit - at least somebody will note it here

    Look guys how our WAVES made Feeding, Betty, Ricochet, Platypus and Snake life all together.
    Hurry up! While BigFish guys didn't realize the mistake and didn't fixed it:

    http://www.bigfishgames.com/download...ade/games.html

    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

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    Quote Originally Posted by Andy
    Hurry up! While BigFish guys didn't realize the mistake and didn't fixed it:

    http://www.bigfishgames.com/download...ade/games.html

    Hey Andy, I was noticing your placement there this afternoon and was going to PM you to congratulate you... is it really a mistake?
    Bruno Campolo, Bantam City Games
    Invadazoid - My Awesome Blog - Follow me on Twitter

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    Hey Bruno,

    I got no right to give any interviews all questions to our marketing deparment - Kidding...

    Have no idea really. Think they are talking with us a lot?
    Hopefully we will sell some copies by mistake...
    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

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    Man... Arkanoid clones are everywhere in the top 10 on portals. At one point 5/10 top 10 games were arkanoid clones on real. People just can't get enough of it.

    Sigh.... svero pencils in a quick breakout game into his schedule...
    Steve Verreault - Twilight Games
    http://www.twilightgames.com --- http://www.indiegamer.com

    "Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde

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    Quote Originally Posted by svero
    Man... Arkanoid clones are everywhere in the top 10 on portals. At one point 5/10 top 10 games were arkanoid clones on real. People just can't get enough of it.

    Sigh.... svero pencils in a quick breakout game into his schedule...
    Good News for Me!!!

    For anyone keeping tabs on the progress of my new game, here's a screen shot or two to keep you going.

    Title Screenshot

    Gameplay Screenshot
    Bruno Campolo, Bantam City Games
    Invadazoid - My Awesome Blog - Follow me on Twitter

  6. #6

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    Quote Originally Posted by svero
    Man... Arkanoid clones are everywhere in the top 10 on portals. At one point 5/10 top 10 games were arkanoid clones on real. People just can't get enough of it.

    Sigh.... svero pencils in a quick breakout game into his schedule...
    and it's quite puzzling. Personally I just don't understand the appeal of this old genre. The gameplay is limited, repetitive and boring in the long run. But it may be just me

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    We are everywhere? - www.download.com (and here you should really hurry - how long it exists - one day?)

    But look we got separated directory at d.com:

    http://www.download.com/3160-2099-0....ke&tag=sptlt_g

    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

  8. #8

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    Well now if you don't get 50 sales with all those downloads...

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    Yeah!..

    I also expect we should stand pretty close to UBM Jack
    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

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    Grandma sure does love to break bricks and match 3 in a row!

  11. #11
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    Check you records Mike!

    Bricks that in some another titles
    Our game slogan: "No more bricks..."
    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

  12. #12
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    I hope everyone have already noticed the fact how we dropped down at Big Fish this month: http://www.bigfishgames.com/download...ade/games.html

    Everybody flighing high drops down badly...
    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

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    One fact we didn't miss, and which makes us very happy, is that now in it's 12th month selling in BFG, Betty's Beer Bar has moved up from the 4th place to the 3rd!!!

    It never left the Top 12, but it was #12 a couple of months ago. I think this proves the common wisdom I heard since I found the Dexterity forums and started doing this "professionally" : keep updating the game, keep fixing bugs, and people will keep buying it So, Andy, you know what to do

    I feel just now, after almost 12 months of sales, we have a very solid product; it's converting at 1.8% at BFG!
    Gabriel Gambetta
    Google Zürich - Formerly Mystery Studio

  14. #14
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    Our game is the best anyway...

    But pretty good and useful notes Gabriel!

    BTW: I've played your Betty finally - two weeks ago. Looks like a terrible game for me. What does that mean really? - I get nothing at all in game design and game marketing
    Congrats with your great Betty doing so well everywhere!

    I've noticed also the success of Bud Redhead this month. Fun fact - Fishes weren't promoting this game at all but it got the first place in arcades. I'm glad for you guys. Looks like you got pretty good game there.

    But-but, we'll beat you all...
    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

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    Quote Originally Posted by Andy
    BTW: I've played your Betty finally - two weeks ago. Looks like a terrible game for me.
    Well, I don't spend my weekend nights playing Betty either (that's what Enemy Territory is for )

    Quote Originally Posted by Andy
    What does that mean really? - I get nothing at all in game design and game marketing
    No, I think it means you don't belong to its target market (whatever it is!). However, it's obvious that it does work for a lot of people who post 10000 high scores per month here

    Quote Originally Posted by Andy
    Congrats with your great Betty doing so well everywhere!
    Thank you!

    Quote Originally Posted by Andy
    But-but, we'll beat you all...
    That's the spirit! No, really. Raising the bar is good for everyone. There is something of trying to get a larger slice of the pie, sure, and from that point of view we could consider ourselves competitors... but making both BBB and IW better actually produces a larger pie to share, since more people will buy better games.
    Gabriel Gambetta
    Google Zürich - Formerly Mystery Studio

  16. #16

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    It never left the Top 12, but it was #12 a couple of months ago. I think this proves the common wisdom I heard since I found the Dexterity forums and started doing this "professionally" : keep updating the game, keep fixing bugs, and people will keep buying it
    I don't agree completely, or better saying, it is half-truth.
    If your game IDEA is wrong, you won't sell it no matter how many changes you make to the game (of course unless you change completely the game but in that case you can't really talk about UPGRADE...!).
    That's why I am releasing a game every 2 month. I can see which ideas works and which not. Then after one year I'll keep updating only the games that have a good CR, and leave the others
    By releasing a game every 2 months doesn't mean that I rush out incomplete or crap games... GK reached 22 sales in 10 days and isn't a bad result at all for an "experiment"

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    @gambetta: I want compete and we are competing anyway. What does it mean in our relationships - nothing for me. I'm glad to any your success and open to help when ever I can. You right Gabriel - the spirit - pretty correct word. We should compete with each other and learn from each other to become better with every next step.

    @celso: 22 sales?! Kidding?! Good for you - but I'm afraid these are that always first days' sells. Again, hope I'm wrong.
    Andy
    WildSnake Software
    www.wildsnake.com
    www.flasssh.com

  18. #18

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    Well I have a big disadvantage of missing almost the whole USA market even if I sold 2-3 in USA (probably immigrants!) hehe
    That's why next game will be sci-fi, popular everywhere, expecially USA

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