Well this is what I'm getting at here. First, you would decide to make the Pac Man game keyboard only. Then, immediately after that decision, you would decide not to make it at all, and make a mouse pointer game instead. That is the logical conclusion of this line of thinking. It's a real lose-out situation.If I had to make a PacMan clone, and I was trying to make it sell well on RealAracde, I would NOT use mouse controls. The kayboard is a better fit for that game. Then again, I wouldn’t make a Pac Man clone if I had a choice because the core play mechanic does not lend itself to intuitive mouse controls.
These mouse pointer games make good money I'm sure. But I am so bored of mouse pointer games, I don't want to see any more right now. It's getting to the point where I'm starting to forget why I ever liked videogames in the first place. Not good. I am really, really hoping to see more games where you directly control your avatar.
The real question is, whether "keyboard controls are still a better solution than some forms of mouse control" is actually true or not. Because making good mouse controls the goal is killing games for me. I really would like to find out the best way to make other sorts of games work.
My mouse control option is a little different from BF - you don't have to keep slowly moving the mouse further and further to keep going. And it's mostly digitial... and there are some other exceptions... well, it's kind of hard to explain. But I think it sort of works. I should put out another demo soon and see what you think. Of course it's a compromise. But it's not a compromise made for no reason.


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, but... I have to say I'm with James on this. An option as important as "what device will I play the game with" needs to be put in the player's face, especially if you're hoping to attract a wide audience (i.e. casual + hardcore). It's just one extra click/keypress, and it could be the difference between them enjoying your game or not.
That doesn't sound like agreement to me. I thought James was saying that it's fine to allow all input methods on the menus, but that the player should be forced to make a conscious choice of input method before entering the actual game. That would be my opinion, in any case.

