I should also mention that, unfortunately, this is a debug build. The BlitzMax compiler can't handle my game in release mode for whatever reason (the compiler gives up). I sent a copy to the author who found the problem and fixed the compiler, but I can't get it until the next release of BlitzMax.
So, if performance seems less than stellar at times, please keep this in mind. It WILL be faster when actually released...


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It should be hitting a few portals in the next week or so. This version is for my own release so I could do Mac as well...