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Thread: Dr.Germ - Mac test

  1. #1
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    Default Dr.Germ - Mac test

    I've ported Dr.Germ to BlitzMax and hence have a Mac version that I need tested. Could some of you Mac people download this file and let me know if I've done anything really wrong?

    Dr.Germ - Mac Test

    Shot 1
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    The game is indentical to the PC version that was floating around a while back - well, with some enhancements here and there, but basically the same gameplay. What I'm mostly interested in here is Mac things that I've messed up.

    Is my DMG file done correctly?

    Does the game work like you would expect it to, as a Mac user?

    I'm a total Mac newbie so any info on this would be appreciated.

    Thanks!

  2. #2
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    I should also mention that, unfortunately, this is a debug build. The BlitzMax compiler can't handle my game in release mode for whatever reason (the compiler gives up). I sent a copy to the author who found the problem and fixed the compiler, but I can't get it until the next release of BlitzMax.

    So, if performance seems less than stellar at times, please keep this in mind. It WILL be faster when actually released...

  3. #3
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    Dr. Germ works beautifully on my Mac Mini (G4 @ 1.25 Ghz, 512 MB RAM, running Tiger). Even with the debug build I didn't notice any slowdown, which is probably normal since Blitz3D will spend most of its time pushing textures around VRAM anyway.

    Your dmg unpacked fine. If Blitz allows this, you should bundle all your data and hide it from the user, so that they only have the application icon to click on. Do add a "Visit GameSavant" and "Buy Dr. Germ now" web locations that the user can click on as well, this is common practice.

    Still a fantastic game. Release it already!

    Best regards,
    Emmanuel
    Last edited by Emmanuel; 08-28-2005 at 01:07 PM. Reason: Fixed typo and added comment on bundling.
    Emmanuel Marty
    Programmer/designer, Azada: Ancient Magic, Azada, Atlantis Sky Patrol, Mystic Inn, Fairies and Atlantis. iPhone: Atlantis Sky Patrol, Azada
    Creator, Kanji game engine, powering Serpent of Isis 2, Dark parables, Relics of fate and many topselling games

  4. #4

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    worked fine on our 450mhz g4, had some speed issues when a lot of things were happening, but still fully playable.

    great game.

    pat

  5. #5
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    Emmanuel
    Your dmg unpacked fine. If Blitz allows this, you should bundle all your data and hide it from the user, so that they only have the application icon to click on. Do add a "Visit GameSavant" and "Buy Dr. Germ now" web locations that the user can click on as well, this is common practice.
    I'll definitely try and do that for the actual release. Still feeling my way around this Mac stuff...

    Still a fantastic game. Release it already!
    I'm working on it! It should be hitting a few portals in the next week or so. This version is for my own release so I could do Mac as well...

    Patrox
    worked fine on our 450mhz g4, had some speed issues when a lot of things were happening, but still fully playable.
    Cool! That's about what I see as well. I'm hoping the fixed BlitzMax compiler will correct those speed issues...

  6. #6
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    Congratulations for your release on Reflexive! May sales be with you!

    Best regards,
    Emmanuel
    Emmanuel Marty
    Programmer/designer, Azada: Ancient Magic, Azada, Atlantis Sky Patrol, Mystic Inn, Fairies and Atlantis. iPhone: Atlantis Sky Patrol, Azada
    Creator, Kanji game engine, powering Serpent of Isis 2, Dark parables, Relics of fate and many topselling games

  7. #7

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    I wouldn't mind seeing if the win versoin works on my computer now you've converted it to max, if you remember i was getting a MAV trying to play it before.

  8. #8
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    The BlitzMax version should be ready to go early next week. I'm still ironing out a few small problems...

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