Well, I don't know about linux, but I would have been one sad game developer if I hadn't made my game available for the Mac. About 65% of my sales so far have been Mac, and for the first two weeks, it was all Mac. In fact, the only reason that the percentage of Windows sales is even 35% is because I have an affiliate where the game really fits with his customers, and they're all windows. Without that affiliate, my Mac sales would be more like 90%.


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