Hello all,

I'm at about 1000 downloads (at least in terms of MBs of site traffic) with my new game Tsunami Sweeper now, and have yet to see my first sale. I really think I have a fun little puzzle game (it's similar to mine sweeper but requires quite different solving strategies).

So my questions are:
1) Am I expecting to much by hoping for a 1% conversion from downloads?
2) Are there any clear problems, or missed opportunities with this game, or website that might be hindering sales?

Most of my marketing up to this point has just been toward the general shareware + puzzle + game sites/communities... This seems to be a tough market to really stand out to, but I've also just started finding interest in publishing print versions of these puzzles. Several publishers have mentioned that puzzle games in general are just a hard category of games to really move. I'm interested in hearing any experiences that back the relevance of any of these factors.

Finally, I'll be very interested in hearing what people think of the way the shareware version of the game is content limited. My initial thought was to ship with 5 puzzles that are randomly shuffled through when a user plays. My thinking was that by the time a player starts recognizing which level is which, he/she should be ready to buy, or move on. I ended up releasing the first Trial verion with 10 random levels. I know 10 doesn't sound like a lot, but even with 5 levels, it takes a while before you really start recognizing repeating puzzles. I'm now starting to think that 5 might have been better after all. What do you think?

Thanks for you time, Ash.