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Thread: Dark Basic SDK (using C++)

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  1. #1
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    Default Dark Basic SDK (using C++)

    Has anyone heard or played around with this Dark Basic SDK (C++). They seemed to have ported the Dark Basic 3D Engine to a C++ SDK library. They also claim that the perfromance issues that was plauging the old Dark Basic have been addressed.
    Stanley D. Chatman
    Golden Doodle Games
    http://www.goldendoodlegames.com

  2. #2
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    Aside from anything else people may say or think about Dark Basic, the thing that really limits its use for casual games is the requirement of DirectX Version 9.0b+

  3. #3
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    The DarkSDK is a wonderful tool for indies, I bought it a while ago, it was gathering dust because I was busy at the time, but 2 days I ago I picked it up again and wrote this little game

    http://www.gamedev.net/community/for....asp?jn=267481

    PS, sorry for ressurection this thread, but my 7 day lurker period just expired today so I can post

  4. #4
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    Quote Originally Posted by Deux
    The DarkSDK is a wonderful tool for indies, I bought it a while ago, it was gathering dust because I was busy at the time, but 2 days I ago I picked it up again and wrote this little game

    http://www.gamedev.net/community/for....asp?jn=267481

    PS, sorry for ressurection this thread, but my 7 day lurker period just expired today so I can post
    I downloaded the demo you made. It ran pretty good (31fps). I ran on a older machine pIII 733MHz with DX 8.1 and it ran fine. What is with the DX 9.0b requirement listed on the website. Also what is the 2.2MB (d3dx9_26.dll) in your install files?
    Stanley D. Chatman
    Golden Doodle Games
    http://www.goldendoodlegames.com

  5. #5
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    Woah, i missed this reply, sorry

    Well, with every DirectX SDK update there seems to be new and different dll's you need to distro. It is quite irritating really.

    With the April DXSDK update I did not need to distribute any dll's, with the June Update however, most people were complaining that they did not have this dll.

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