+ Reply to Thread
Results 1 to 6 of 6

Thread: Where to find game development tools?

  1. #1
    Senior Member
    Join Date
    Jul 2004
    Location
    San Francisco, CA
    Posts
    155

    Default Where to find game development tools?

    I am doing research for a website project that I have been working on. The website connects game developers with services, software tools, code libraries , etc. This isnt like gamedev or devmasters or flipcode, they feature articles and are more community based. I wanted to get some feedback from developers:

    Do you actively seek out open source or commercial solutions to make game development easier? If so, where?

    If you were to use a third party solution, do you feel comfortable using open source or do you stick with a commercial product?

    If there were a site that featured solutions specifically for game development, would you like to see commercial solutions separate from OSS solutions?

    Do you feel there is a need for a one-stop-shop for game development solutions?

  2. #2
    Moderator
    Join Date
    Jul 2004
    Location
    Perth, Australia
    Posts
    1,615

    Default

    Do you actively seek out open source or commercial solutions to make game development easier? If so, where?

    I usually search for opensource solutions on places like Sourceforge, and commercial ones from a number of graphics news websites, that link to the latest developments in tools.


    If you were to use a third party solution, do you feel comfortable using open source or do you stick with a commercial product?

    I'll stick with open source if things seem stable enough, but I usually go with commercial because things tend to be better developed.


    If there were a site that featured solutions specifically for game development, would you like to see commercial solutions separate from OSS solutions?

    Yes.


    Do you feel there is a need for a one-stop-shop for game development solutions?

    If it was continually updated, and contained good information, yes.

  3. #3
    Senior Member
    Join Date
    Aug 2004
    Posts
    144

    Default

    As a general I don't seek third party solutions, I like to solve all my own problems. (I mean to an extent, I use directx for my graphics routines and I use off the shelf compilers)

    Although, if I was to use one it would probably be through someone recommending it to me, which is why I'm gonna look into using SDL for cross-platform development with my next game.

  4. #4

    Default

    Same as Joshua Smyth for us, regular old C++ and DirectX.

    Though if someone knows where a nice set of open source classes that do an excellent job with a DirectX particle engine, I'd be interested. We've got one to work with, but it's going to need a decent amount of work to get it where we want it.
    Dungeon Delvers -- the fast, fateful fantasy game
    www.crosscutgames.com

  5. #5
    Senior Member
    Join Date
    Aug 2004
    Posts
    173

    Default

    I also use C++ and DX.

    I have found CodeProject.com to be usefull somtimes.

    But God have mercy on anyone that follows MY advise!

  6. #6
    Senior Member
    Join Date
    Jul 2004
    Posts
    377

    Default

    I like freeware third party tools, especially when they're open source, but I don't actively seek them out. Most of the tools I use right now, I learned about from either usenet or online message boards.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts