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Thread: SPACE UNITY - Space Scene Construction Kit for Unity3D

  1. #1

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    Default SPACE UNITY - Space Scene Construction Kit for Unity3D

    UPDATE - Now Available for purchase:
    Buy Link to Unity Asset Store

    Price is set to $50 for a very limited introductory time - will increase to around $100-$150 shortly.

    Over the past few months, instead of sleeping, I've been spending my nights on creating an asset package for Unity 3D =) If you are making a space themed game in Unity this may be something of interest to you.

    Here is the official promo video that takes you through all the features:


    Basically, it's a space scene construction kit allowing you to create unique space scenes for your game(s). It comes with hundreds of textures (up to 4096x4096, but you decide what resolution you need) and scenes with stars, nebulas, galaxies, planets, moons, and asteroids are automatically generated.

    Official web site: http://www.spaceunity.com
    Last edited by Imphenzia; 02-19-2013 at 01:56 PM. Reason: Package available

  2. #2

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    This looks awesome! I'm creating a 2D space game and was wondering if there is any way to take screenshots within the tool so that I can use as backdrops for my game?
    Bruno Campolo, Bantam City Games
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  3. #3

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    Quote Originally Posted by BantamCityGames View Post
    This looks awesome! I'm creating a 2D space game and was wondering if there is any way to take screenshots within the tool so that I can use as backdrops for my game?
    I'll be releasing a 2D construction kit in the future as well that dynamically builds flat environments too for infinite panning (side scrollers for example)... but for the time being you could use it for that purpose. For the intro sequences of the video I just used the included template, generated a scene and disabled the renderer for the space ship to capture the footage. Or you could just use a mouselook script and you'd get loads of unique pictures for your game in a matter of minutes.

  4. #4

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    That looks great Stefan, how mobile friendly is it?
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    Quote Originally Posted by Nutter2000 View Post
    That looks great Stefan, how mobile friendly is it?
    Thanks!

    Haven't done mobile testing yet but that is next on my list.

  6. #6

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    Cool, let me know how it goes.
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    Quote Originally Posted by Nutter2000 View Post
    Cool, let me know how it goes.
    Just tried it on my Samsung Galaxy S3:


    Works really well. I get 40-50 fps with tons of alpha faded particle effects (1000+ small to very large particles) and bumpmapped high detailed asteroids (200 visible) and visual effects.

    With tweaking settings (fewer particles and fewer visible asteroids and the lower polygon versions of the asteroid and planet for example) I think it is very usable, but probably for modern phones.

    Without any particle effects, just the background, I'm not sure about the performance. My phone caps at 60fps with vertical sync so I can't see how much overhead there is at the moment.

  8. #8

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    Very nice!
    I'm sure it could be tweaked for lesser phones but still nice :-)

    Will definitely be putting my $50 down when it's released, it'll save a ton of time.
    Just let me know! :-)
    Iain Key - Blog - Twitter - LinkedIn - Facebook
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  9. #9

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    I'm now happy to announce that this package is available here:

    http://u3d.as/content/imphenzia-soun...nstruction-kit

  10. #10

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    Lol typical, missed your post yesterday.
    Bought now, thanks Stefan!
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    All Out War: 4025 - Ferion - Hail of Bullets Software

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