AFAIK, sponsorship is mainly a flash game thing, with flash game portals paying money to have exclusive access to your game for a limited period before you put it on all the other portals.
On mobile you get a different sort of sponsorship model, where big companies create games to promote their products, but that's really a different kettle of fish, AFAIK the way it usually goes is that an advertising agency will have a concept and they'll hire a games development company to create it (rather like the traditional publisher-developer relationship).
I'm not an expert though, so I'm happy to be corrected.
As for free-to-play, when users are manipulated and exploited then it can be pretty evil, but regardless of whether you're doing nicely or evilly, it seems to make very good business sense these days.



Reply With Quote

