Quality, fun, and audience are the only real properties that seem to make any difference. While it's lazy to just copy a game like Bejeweled, if it really is much higher quality, and reaches the same audience, it will at least beat the current sales of Bejeweled. But there are numerous people who have already tried Bejeweled and have either spent money on it, or decided they didn't like it (very simplified). Because of this, your audience has been decreased. Therefore, all the factors are not on par with the original game, and that makes it essentially random (in that we can't predict what the future will hold). So, it's basically luck.Originally Posted by Yuriy O
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