CrazyCrab (finally) jumps into the App Store!
CrazyCrab takes you trudge in remote islands in search of his eggs, and he is really excited about it! Once started CrazyCrab doesn't stop, only an obstacle can make him change direction. So try to keep cool to help him in his unusual quest.
Those pesky eggs wedged themselves everywhere: under the sand, among the rocks, deep in a cave and even atop a pyramid! The clock is ticking, so don't linger.
Show off your platforming skills, and see you in the top rankings!
What awaits you:
★ More than 50 levels of increasing challenge
★ Colorful graphics and varied settings
★ Easy one-touch gaming
★ Game Center rankings
★ Universal application (iPhone/iPod touch/iPad)
Screenshots and trailer available on the mini-site: http://oliverpearl.com/crazycrab/home.php
iTunes/App Store link: http://glob.ly/3BC
Last edited by Olivier; 12-06-2012 at 07:43 AM.
Ok enough with the marketing mumble. You old timers may remember the online version of CrazyCrab that I have announced on these very forums back in 2006 (!). We did not need 6 years to port the game to iOS. During the last 4 months CrazyCrab went through a major ravamp. You can learn more about its development and how we are working by checking our blog entries here. As you can see I'm still in business, even if I don't post here anymore.
I've just bough it, and didn't know crazy crab and wasn't expecting that much from it. It did surprise me, the game is pretty fun. The App store is pretty tough, as you'll find out. But if you can keep producing these type of games, you might be able to start earning some decent money after a while.
My advice, release a second version free with just the first island playable with IAP to unlock the other island (also, add some iads at least in the iPad version to cover these horrible black border you'll get some bad reviews because of these black bars).
Anyway, good luck.
Hello Mr. Cottier, thank you very much for your support! Ah the black borders of the death, I have yet to find a way to adapt the application size according to the device. I will probably release a free version, be it only to get a grasp of how IAPs and iAds work.
Apparently the game is successful among pirates. The game lists 2000+ score entries in the leaderboard of island #1, and I've made less than 200 sales so far.
I forgot to post some promo codes for you guys, so here are some that I think are unused:
CrazyCrab iOS is free during this week-end. Grab your copy on the App Store quickly!
You might want to make it free for a week and check your daily download. If the numbers fell deeply, you can make it pay in a minute.
Originally Posted by Olivier
2 or 3 does isn't long enought to get website/robots noticing your promotion. I would suggest at least 5 days.
Thank you for the tip, I've never heard of anything like this. The game is actually planned to stay free during 4 days.