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Thread: Another Android Sucks Article

  1. #1
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    Default Another Android Sucks Article

    from an app developer named Matt Gemmell.

    http://mattgemmell.com/2012/07/23/closed-for-business/

  2. #2
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    Interesting... do you think this is pretty standard? I have a friend that is thinking about going into the free+ad supported model in android. I thought I had heard (previously on this forum) that some people had pretty good results with this model so I'd be interested in getting that confirmed/rejected.
    Bruno Campolo, Bantam City Games
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    He had me for awhile there but personally, I like an open device. The marketplace will sort itself out in the long run - short term, continued pain for a lot of dev's but it might simply be that there are more dev's in the pool than the marketplace needs. It's a great time to be a game player though.

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    Too many people pushing out crap and driving down quality. Sooner or later people will have to start putting out quality warez.
    Or maybe not...but you hope they do.

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    It would be more interesting if it didn't come from a rabid apple fan
    JovianBlue video games blog

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    The strategy for my own soon-to-be-released android game is to simply target directly those that I think are willing to pay, charge a higher price for the game, and expect that 99% of people who pirate what is a very niche game to begin with are probably not going to play it more than 5 minutes anyway. Taking it from there, I could do paid-for expansions or "freeLC" / fund new content by kickstarter and donations.

    The problem is in growing the business from small indie team to something larger, as the medium-sized games that should be the stepping stones are uneconomical

  7. #7
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    Quote Originally Posted by James Coote View Post
    The strategy for my own soon-to-be-released android game is to simply target directly those that I think are willing to pay, charge a higher price for the game, and expect that 99% of people who pirate what is a very niche game to begin with are probably not going to play it more than 5 minutes anyway. Taking it from there, I could do paid-for expansions or "freeLC" / fund new content by kickstarter and donations.

    The problem is in growing the business from small indie team to something larger, as the medium-sized games that should be the stepping stones are uneconomical
    are you only planning to release this game on android?

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