+ Reply to Thread
Results 1 to 17 of 17

Thread: Mobile Cross Platform Development

  1. #1

    Default Mobile Cross Platform Development

    I have a game design that I would like to prototype. The game would be (if developed) released for the Android and iPhone mobile devices. I have been reading about the various non-native options and would like to obtain your expert advice. I am sure someone has thought about this earlier and would like to provide their insights.

    There are plenty of development kits that claim to have the "build-once deploy-multiple" options. I have noticed GameMaker Studio, Corona SDK, Marmalade, Cocos2d, MoaiSDK, Gamesalad, etc.
    I have a Windows machine and am not shy of coding. I could use a friend's Mac to deploy of the iPhone, if necessary.

    What do you think is the better option for me to choose, in terms of ease of usage and costs?

  2. #2
    Senior Member
    Join Date
    Jan 2006
    Location
    Terrace, BC, Canada
    Posts
    1,875

    Default

    Is this performance intensive or could it be a web game deployed using something like appMobi?

  3. #3

    Default

    It is not performance intensive, so can have a look at appMobi.
    Thanks lennard.

  4. #4

    Default

    If C++ is familiar, you should check out Cocos2D-X. It can be used on windows and programs will work on iOS and Android via NDK.

  5. #5
    Moderator
    Join Date
    Jul 2004
    Location
    Birmingham
    Posts
    2,118

    Default

    Marmalade lets you deploy to iOS from a windows machine, you only need a mac for uploading the final build to the appstore.

  6. #6

    Default

    Tried cocos2D-x. It looks good, but for a prototype, its a bit too involved.

    Marmalade, I need to look at. I have downloaded it via their convoluted process...

  7. #7
    Senior Member
    Join Date
    Sep 2004
    Location
    London, UK
    Posts
    230

    Default

    if you are looking at prototyping and the game is not too intensive you could look at an AS3/AIR3 solution, that will give you potentially iOS, Android, Web and PC though performance can be a bit pants. There are plenty of libraries around which could be converted to native code should you wish to push the product forward.

  8. #8
    Junior Member
    Join Date
    Dec 2009
    Location
    Novi Sad / Serbia
    Posts
    8

    Default

    Although there are multi-platform libraries (like cocos2d-x), I'd follow-up Teq's suggestion. Haven't tried it myself, but I saw lot of people using Flash to prototype and/or build Web + PC version of the game. Then they port it to Android/iOS if performances are not adequate.

  9. #9

    Default

    That's an interesting option. Didn't consider it, as somehow AS3 didn't attract me much.

  10. #10
    Senior Member
    Join Date
    Nov 2005
    Location
    Brazil
    Posts
    104

    Default

    Check out Monkey: monkeycoder.co.nz!

    "Exports" to flash/html5/glfw/android/iOS/PSP... and I may be forgetting some targets ^_^

  11. #11
    Senior Member
    Join Date
    Jan 2006
    Location
    Terrace, BC, Canada
    Posts
    1,875

    Default

    I'm working with a guy to take an AS3 title I have and port it to iOS and Android using AIR. I'll report in when I have a version running on device.

  12. #12
    Junior Member
    Join Date
    Jul 2012
    Location
    Kyoto, Japan
    Posts
    2

    Default

    I spent ages making my own C++ cross platform game engine. Although I learned a lot, I wouldn't recommend it. Far better to learn a mature system a get stuff done. I would add votes to cocos2d-X and monkey.

  13. #13
    Member
    Join Date
    Jul 2004
    Location
    Derby, England
    Posts
    93

    Default

    Quote Originally Posted by dbest View Post
    I have noticed GameMaker Studio, Corona SDK, Marmalade, Cocos2d, MoaiSDK, Gamesalad, etc.
    What else is covered under the "etc"? I'm going down the same route at the moment (although I would like desktop dev in there too.) Stencyl (www.stencyl.com) looks interesting and has android and html5 targets coming.

  14. #14

    Default

    Don't remember what else is covered there. I wanted to try AppMobi, but it didn't work for me.

  15. #15
    Senior Member
    Join Date
    Jul 2004
    Location
    Netherlands
    Posts
    243

    Default

    Check out HaxeNME: http://www.haxenme.org

    Completely free, compiles to Windows, Mac, Linux, Flash, Android, iOS, webOS, BlackBerry and HTML5.
    Mike Wiering
    Wiering Software - http://www.wieringsoftware.nl/

  16. #16
    Senior Member
    Join Date
    Aug 2004
    Location
    Chicago
    Posts
    356

    Default

    You may want to look at the App Game Kit by the makers of DarkBasic. They also give you the ability to go Native an use C++ to customize modules.
    http://www.appgamekit.com/
    Stanley D. Chatman
    Golden Doodle Games
    http://www.goldendoodlegames.com

  17. #17

    Default

    There's also Unity.
    Pike Games Free Online Games

+ Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts