I think it's a nice level of detail to add to these sorts of games. However that screen looks clunky as hell - totally over-engineered. And by that, I don't mean the programmer art, I mean the forty thousand items I need to look at. If this was a real world actual military thing, the appropriations comittee would shitcan it immediately - by the time the captain found and used and acted on all the info, he'd be dead anyway.
I'm fairly sure that the only person that cares this deeply about microdetail will be you, whilst others will be put off by how complicated it looks. I'd simplify right down to "off, ticking over, on, overload" with some big buttons or summat.



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