A video of some gameplay of a game I have been working on called Lumina.
I'm 17 and have been teaching myself to program for about a year now. This is my first real game I've made, and it will be for PC and MAC.. I used Unity and coded in C#, let me know what you think!
You should improve the main character light. It looks dull when it isn't lighting any wall.
It was really nice and inspiring! The puzzle is though much like some other game I've recently played so I think you need to work with this part and make it more unexpected.
I like the concept. As was said above, I would recommend improving the main light, and perhaps differentiating a bit more between it and the various backing lights.
Interesting. I didn't actually play the game and only watched the video; is there any actual gravity pulling your "whisp" around, down slopes and such? You could add mechanics to make it like a 2D Marble Madness style game perhaps?
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