Team structure:
Management
Project Manager (Joanna Wycoff)
Technical Director (Aaron Victoria)
Design
Lead Designer/Creator (Aaron Victoria)
Creative Director (Chad Dulac)
Lead Level Designer (Philip "Vality" Arnold)
Art
Art Director/Concept Lead (Chad Dulac)
Lead Environment Artist (Mark Ward)
Environment Modeler(Chris Pyne)
Environment modeler (Zhang Tsui)
Lead Character Modeler (William Barry)
Writing
Lead Writer (Corey Beasom)
Assistant Writer (Thor Mathiason)
Writer/Script Director (Po-wil Guzman)
Writer (Jennifer Jorgenson)
Writer (Craig Comer)
Programming
Technical Director (Bruin Peyton)
Programming (Randolph Aarseth)
Programmer (Timothy Nordstrum)
Audio
Composer (Jeff Heim)
Sound Effect Engineer (Aaron Victoria)
Female Voice Actress (Laura Fedora)
Female Voice Actress (Jenny Krompel)
Female Voice Actress (Kira "Rhina Chan" Buckland)
Male Voice Actor (Teddy Bostik)
Male Voice Actor (Heath Jenkins)
Male Voice Actor (Travis Crane)
Analysis
Lead Tester (Kareem Brooks)
QA Engineer (Jeremy Ford)
Tester (James Morose)
Development Progress:
Over the last month our team has been making the transition from Torque3D to Unity3D. Prior to this move our alpha build was 35% complete with our MMO framework nearly complete; a few optimization parameter implementations and more server testing were required, but the project was operating well. After stepping back and taking a broader look at the advantages of Unity3D in regards to Torque3D, we noticed Unity3D would be the smarter and more advantageous choice. Unity’s community is for more robust, the software is exceptionally well-rounded, and the platform support is great as well. Currently our programming division has begun working towards implementing the latest build of Badumna, applying movement/combat, and structuring the security measures to secure it. We're fortunate enough to now have a really great dedicated server provided by a good friend and business associate of mine (If you're seeing this, thanks Kacey for waving that executive authority and getting us the great dedicated machine for free; my wife was really getting annoyed at the climbing electric bill haha). The art division has one remaining base mesh and all the races for the games initial release will be done. We currently have about 20 various character models and quite a few armor sets that require rigging. All of our initial UI elements are complete as well and require proper implementation. The UI elements are: the equipment window, dropped item window, vitals/hotkey bar window, player statistics window, quest log window, and bag window. I've posted some of the images from the game in below.
Additional Information:
The story take place across a vast landscape where players may journey and venture as they please. The emphasis of gameplay is mainly to give players the ability to pick up a control or keyboard, and immediately be able to get into the action. The leveling system is very traditional, but each class has 3 skill trees to help the player fine tune their personalized playing style. Players can embark on the main quest which is designed to have 6 possible final conclusions. Player can also gather a party and adventure into the massive open world without following the main quest line. There are even “Careers” in which players never have to partake in combat and can level up and progress just the same, but fulfilling local jobs and eventually owning their own businesses in the game.
Each town, city, village, empire, and kingdom will feature unique helpers, companions, enemies, and townspeople. Each of them has their own lives, and destinies that the player can alter. A large amount of these characters will offer side-quest or prestige missions to build your rank. Many expansions are planned as well, making the depth of the story ever-growing. While the player is playing the game, large amounts of data are secretly being saved. This data will later play a huge role in shaping the world in the fourth coming expansions as well as the planned sequel.
Websites:
LoE Official Site
LoE Facebook
Contacts:
Aaron Victoria
My Email
Images:
Imagery:



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