
Originally Posted by
Adrian Lopez
When I ask about how well it scales, what I want to know is how well the single-source distribution system scales as the number of developers and releases goes up. At which point do new releases become noise to most users?
I have no doubt good games can still do very well on iOS, but it's not as if good PC games can't sell huge numbers without a Windows app store. Just take a look at Minecraft's sales figures, which few iOS games can meet or surpass.
Comparing sales between iOS and PC is like comparing sales between Wii and X-Box. Different audiences, different tastes. To attribute the success of your game to the distribution channel is to ignore how different is each platform's audience.
I'm sure the Windows app store will mean huge sales for a lot of developers, but removing other distribution channels is not necessarily an improvement.