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How does this 3D platformer(-ish) look?
There.
I'm working on it since a while. I started it to learn XNA for a job that never worked out (apparently they wanted freelancers with revenue share instead of employees) but then i decided to continue working on it because controlling the bot around the maps actually was fun. I replaced the original textures with new using a more consistent look (a some sort of sketchy look with a bit of 90s 3D games inspiration - yes, the choice was because i can't do 1024x1024 normalspecularmapped textures yet, so i decided to stick to something i can do consistently :-P). I haven't replaced the robot yet to fit in the style though, but that will happen soon. Here is a small shot from the game (more in the site above, including a download link):

The game is obviously in prealpha stage and hardly has any kind of gameplay. At some point it'll be ported to a custom C engine for Mac OS X and Linux versions (the "game code" will be mostly in LIL anyway, which is usable via C#/XNA so i'll only need to write the rendering and input parts in C - and i already have an engine in works, it just cannot load maps from my 3D world editor yet).
However i'm interested in feedback sooner than later. What people think about how the game looks and plays (btw, i'll add XBox360 controller support soon... i just need a controller first :-P)?
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