I think the look on the "story panels" is due to digitizing hand painted images and then lowering the colors to a small palette (it looks like 16 colors) without dithering.A lot other graphic elements look also digitized, everything mixed with a helping of pixel work



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The game I'm developing is using latest tech 3D, so throwing stuff into pseudo 3D dungeons won't we necessary. But the entire stuff around the viewport will be 100% oldschool. Mmhh, now I still need the right artist who can realize my "vision". Where are all the professionals from the good, old days back then? 
