Hi there, I'm new here, and I figured I'd get right into posting, heh.
So, background: for the first time ever I have what I feel is an idea for a game I really want to make, rather than a general sense of "I want to make a game". Unfortunately I'm also currently busier than I've ever been with college, and I'm about to ship off to Japan for half a year. Good timing huh?
The 3 weeks before this one were gruelling. So obviously the thing to do is take the one week I have off, and spend it constantly working on my game right? Well, at least it's for a good cause, I'm releasing my working prototype/alpha version to interested parties come Monday, but still, I'm sacrificing my break.
And I know come Monday it'll be back into the fray of classes and nonstop studying. I'm not even through my "break" week yet, and I'm already feeling exhausted. On the one hand I have a sense of "OMG Monday is only a few days away!" and want to squeeze even more in before I go semi-public, on the other hand I feel like Monday is ages away and I won't survive til then at the rate I'm going.
For those of you who do this alongside your profession or schooling, how do you manage it? Especially if you're serious about eventually turning this into a job? Do you also notice yourselves sacrificing what little free time you have and overdoing it?


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