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Thread: character animations

  1. #1
    Senior Member
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    May 2010
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    Default character animations

    Hi,

    What are people here using for 3d character animations?
    I need some simple tech to animate a biped doing walks, turns, climbs, jumps.
    I saw cal3d, but the quality seemed to be lacking, and I think it's quite old tech?

    thx

    Bram

  2. #2
    Moderator
    Join Date
    Nov 2004
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    2,882

    Default

    Depends on what you want to do. Horde3D has some animation stuff that seems to work ok. How does the quality of Cal3D lack? I can't imagine they're doing anything other than bones + blending. From what I gather, the industry standard for AAA stuff is a mix of blend tree + state machine (a blend state graph of sorts) with some procedural nodes in the graph sometimes. Horde has a rudimentary blend system (blend layers) but doesn't have the states, which is what I've added. Really can't see what Cal3d would do differently.

    Have a look at Horde3D or Ogre as examples. The ogre skeleton class comes to mind.

    In terms of products, you can get a free binary only license to Havok Animation if that floats your boat (its a pretty good library from what I've seen). Unity now also comes with a blend state graph editor thingy, so I'm likely going to be using that to rig up a toolset that spits out the graphs so I can use it in my own engine.
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