-
GL es android vs ios - different outputs issue
Open GL Es 1.x
On ios/mac the following...
glTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_COLOR,aCo lorArray);
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_BL END);
gives me back a solid color for the color passed into glTexEnvf. The same calls
on android devices are giving me a weird negative image blending of the
texture color. It almost seems from the docs like the ios stuff is giving the wrong result
but maybe I'm misreading. Is there a way to get the solid color blended with the alpha consistently. Am I maybe doing something wrong or different on android that's causing the different result. Anyone have a clue about this?
Steve Verreault -
Twilight Games
http://www.twilightgames.com ---
http://www.indiegamer.com
"Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
Forum Rules