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Thread: Profit Motive: A Business Adventure (Looking for Playtesters)

  1. #1
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    Default Profit Motive: A Business Adventure RPG (Looking for Playtesters)

    "A Business Adventure."


    Game Demo:

    Note that if you have AVG security it might think the game.exe is an untrusted program, but it is not :)

    Profit Motive Demo Version 4.0 (187MB)


    Official Website

    http://profitmotivegame.com/

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    SPECIAL NEWS AND EVENTS - August 16th, 2012

    The second Profit Motive Fan Art Contest has been announced on the RMVX boards!:

    PROFIT MOTIVE FAN ART CONTEST #2

    Good luck to all entrants.


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    Game Summary

    Profit Motive is a modern day, corporate themed RPG. Players assume the role of Myron Meckler, a one-time executive of a major corporation who has been betrayed by his former supervisor and expelled from the company in dishonor. The game follows Myron as he strives to regain his power and position in the business world.

    Players will start out as a small business owner surviving the wiles of unruly and unethical competition and grow into a mega conglomerate vying for power against rival companies in intense corporate warfare.

    Key Game Features

    • Over the top battles featuring a unique Turn-Based Combat System.

    • The ability to hire key staff and gain the support of NPCs in the world who can be "Summoned"to your aid in battle.

    • 4 Stages of Business Development including: Lv.1) Small Business, Lv.2) Franchise, Lv.3) International Corporation, Lv.4) Mega Conglomeration.

    • Each level introduces new gameplay mechanics and player abilities that add depth and strategy to the battles.

    • Corporate themed story world with lots of interesting character side stories and open-world missions that explore multiple aspects of running a business.

    • High quality background and sprite art.

    Screen Shots:(Some tiles and sprites shown below are early WIP and will be replaced eventually)




    Playtest Questionnaire:

    If you have a few free moments to fill out the following questionnaire after plaything the game, we'd really appreciate it. We're looking to do whatever we have to in order to improve the quality of the design and the overall gameplay experience:

    Profit Motive: Game Experience Questionnaire

    Special Thanks to everyone who has sent in feedback so far! All your thoughtful comments and suggestions for improving the game are being taken to heart and acted upon :)

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    Project Status and Updates


    Version 4.0 Updates (August 14th, 2012)
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    Here's what's new in this latest version:

    • All player suit graphics are in and now show up in battles.
    • Key Staff also now have different outfits that get unlocked based on leveling them up.
    • All placeholder character and NPC sprites have been replaced
    • The Profit Meter, Capital, and PP HUD visuals have been added (Yay! No more number boxes!)
    • A first pass has been done on all the tileart for Market Town's exterior (still not many interiors done yet...)
    • The dialogue for the first 3 missions of the game has been revised and edited so there are a lot less spelling errors now and better writing :)
    • A first pass of most sound effects are in.
    • Massive amount of Bug Fixes both graphical and technical.
    • And finally, a new side-quest and Key Staff character and abilities has been added. Introducing the accountant Esper.

    There are still issues with the passage settings and some areas, but nothing that should block game progression (save often!).

    The next big update will come in December. We should have the location map and new interface for the battle HUD working as well as the revised intro and endings.

    Bugs

    Please report any bugs you find in the demo and I'll work on getting them fixed.

    That's it really. The more feedback we can get at this stage the better.

    Known Issues

    There are quite a few bugs and polish issues that I'm aware of and will be addressing in the next few iterations of the demo. They are:
    • Passage settings are not set for a few swapped tilesets (i.e. Abandoned Market Town).
    • Some of the text in battles is placeholder and the AI is always showing you what they are thinking (which is just in there so that the battles are easier to debug during the development phase, they will eventually be removed).


    Incoming Features

    The Metagame
    • All NPCs will have Item Gifting or metagame interaction features.
    • Proper menu and interface will be developed so that players can track their progress across various aspects of their business.


    The Openworld
    • More and interesting openworld events will be hooked up.
    • Current side missions will be completed and polished up.
    • The NPC Metagame will be expanded and finalized so almost every NPC has varied and interesting interactions.


    Gameplay
    • Random and Infinite Battles will be added soon
    • The map will be fixed so that it works properly throughout the whole game.
    • All Battles will be gaining context and all of the placeholder "Attack #1", etc. will be removed. The AI will also no longer show you what they are thinking as you play, this is simply in there for debug purposes.
    • All of your choices in the dialogue branch will start to matter more and change the outcome of the story. You will also have better choices to make than what's currently been put in the demo.
    • 2-Player vs mode will be added to the final version of the demo.


    The Visuals
    • More background tiles for Market Town and all the interiors will be coming soon
    • More 2D character art, sprites, and animations are on the way
    • The whole interface will be visual and all the debug boxes will be removed.
    Last edited by Sage13; 08-28-2012 at 01:05 PM. Reason: Updated the post with new demo information.

  2. #2
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    Here are a few more images from the game I couldn't fit in the post above:








  3. #3
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    this looks very original, I'm interested
    JovianBlue video games blog

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    Awesome. If you give it a try, do let us know what you think via the linked survey above.

    Cheers,

    -Sage

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    Some new art recently in:



    One of the main villains from the game.

    -~-

  6. #6

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    Just tried it out, and it looks great! I really enjoyed the concept; it was a huge change of pace, playing a game in a real world environment with much simpler (and less violent) goals than I'm used to in videogames. I would like to point out the speed issue; the game ran very slowly and was choppy on my computer. My computer's not the best, so this might not be a huge issue, but I just thought I should point it out.

    (I took the survey too, if you're wondering)

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    Hi Kezip,

    Thanks for playing and thanks for the feedback! We are working on improving the lag issue for older machines, so we should have that fixed in the final release of the game.

    All the best,

    -Sage

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    Just letting people know that version 4.0 of the game is out now. Lots of new graphics, dialogue, and gameplay features!

    -Sage

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    Some new art of one of the characters that will be featured in the revised Solace Reapmore Intro:



    He's the Vice President's Aide and a real jerk!

    -Sage

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    BTW, only 24 hours left to go before the Profit Motive Fan Art contest ends. You can see all of the current entries on our twitter stream here:

    https://twitter.com/Profit_Motive

    -~-

  11. #11
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    The Profit Motive 4.0.8 demo is up on Steam's Greenlight "Concept" page! You can help by voting it up here:

    http://steamcommunity.com/sharedfile...059&searchtext

    -~-

  12. #12
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    Wow I love your art work buddy!

  13. #13
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    Interesting! Can't believe I didn't see this till now. As someone mentioned earlier, it's very different from your usual RPG. A note about the website: it would be better if you put a notice about what news was newly added. Looking at the site, you don't know when and what was added. It's hard on those who aren't following you on twitter and whatnot to follow your progress. Also, I suggest you put a copyright notice on there. It doesn't hurt to have it. Anyways, keep it up!

  14. #14
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    Quote Originally Posted by rioka View Post
    Interesting! Can't believe I didn't see this till now. As someone mentioned earlier, it's very different from your usual RPG. A note about the website: it would be better if you put a notice about what news was newly added. Looking at the site, you don't know when and what was added. It's hard on those who aren't following you on twitter and whatnot to follow your progress. Also, I suggest you put a copyright notice on there. It doesn't hurt to have it. Anyways, keep it up!
    Thanks for the feedback! Currently our website is just placeholder, so we will definitely be including a blog and news feed in the next version.

    Cheers,

    -Sage

  15. #15
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    Woah nice GFX art.

    Downloading now.

    Also in the future I would recommend using .zip instead of .rar.

  16. #16
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    Why? Nothing wrong with rar.

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