Page 3 of 3 FirstFirst 123
Results 61 to 68 of 68

Thread: In 2012 I will....

  1. #61

    Join Date
    Nov 2008
    Location
    London, Ontario, Canada
    Posts
    182

    Default

    I've had progress, not all of it good.

    I trashed the Sudoku project I spent a year on. I got a very lukewarm response from a handful of diehard Sudoku fans. I tried three variations but none was popular. I did introduce them to tredoku, a really neat 3D variation by an Israeli mathematician. I made someone else money on that one.

    I keep picking up my match-three project because I like the idea and mechanic, then drop it when I realize they haven't been popular in years, then pick it up, then drop it. I am currently in a drop it phase.

    In the rest of 2012, I wil...

    1) Complete the word game I started and cancelled in 2011.

  2. #62

    Default

    Quote Originally Posted by Richard Nunes View Post
    1) Complete the word game I started and cancelled in 2011.
    Word games are even less popular than match-3 games... so you might want rethink your priorities ;-)

  3. #63


    Join Date
    Jul 2004
    Location
    Nottingham, UK
    Posts
    979

    Default

    Quote Originally Posted by Roman Budzowski View Post
    Word games are even less popular than match-3 games... so you might want rethink your priorities ;-)
    Or just reduce your ROI
    i.e. knock something up quickly to see what the market is like?
    Iain Key - Blog - Twitter - LinkedIn - Facebook
    All Out War: 4025 - Ferion - Hail of Bullets Software

  4. #64

    Join Date
    Nov 2008
    Location
    London, Ontario, Canada
    Posts
    182

    Default

    Quote Originally Posted by Roman Budzowski View Post
    Word games are even less popular than match-3 games... so you might want rethink your priorities ;-)
    HAHAHA. I'm doomed!

  5. #65

    Default

    Quote Originally Posted by electronicStar View Post
    -make a niche, PC game that I like (and not trying to compete in any platform rat race or gold rush)
    -try to sell it
    well thanks to things like kickstarter and greenlight,it seems that even niche PC games have become a rat race nowadays...
    Bah...
    Anyway I have been following my plans mostly and been trying to find a cool and easy graphic style instead of using rush jobs/programmer art with mixed style, I have also been exploring the concepts of rationalization applied to gamedev , because I am realizing how being a solo dev is a recipe for failure.
    JovianBlue video games blog

  6. #66

    Join Date
    May 2010
    Location
    Vancouver, BC
    Posts
    149

    Default post mortem of 2012

    So, are we going to post-mortem analyse 2012 in this thread? Or do we open a post-2012 thread, and then another 2013 predictions thread? I think Applewood should start them again. My 2012 was AMAZING, so I am itching to report back.

  7. #67

    Default

    I say start the 2013 thread and report your 2012 results and then your 2013 predictions...
    Bruno Campolo, Bantam City Games
    Invadazoid - My Mediocre Blog - Follow me on Twitter

  8. #68

    Default

    Has anybody started the 2013 thread? 2012 Aftermath for me:

    * release 4 games (will be a fail if 2012 is like 2011 though) -> 3, so almost a success
    * increase my income -> did that!! 2012 was my second best year after 2010

    Not too shabby overall then.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •