I've had progress, not all of it good.
I trashed the Sudoku project I spent a year on. I got a very lukewarm response from a handful of diehard Sudoku fans. I tried three variations but none was popular. I did introduce them to tredoku, a really neat 3D variation by an Israeli mathematician. I made someone else money on that one.
I keep picking up my match-three project because I like the idea and mechanic, then drop it when I realize they haven't been popular in years, then pick it up, then drop it. I am currently in a drop it phase.
In the rest of 2012, I wil...
1) Complete the word game I started and cancelled in 2011.
Anyway I have been following my plans mostly and been trying to find a cool and easy graphic style instead of using rush jobs/programmer art with mixed style, I have also been exploring the concepts of rationalization applied to gamedev , because I am realizing how being a solo dev is a recipe for failure.
So, are we going to post-mortem analyse 2012 in this thread? Or do we open a post-2012 thread, and then another 2013 predictions thread? I think Applewood should start them again. My 2012 was AMAZING, so I am itching to report back.
the little crane that could
Has anybody started the 2013 thread? 2012 Aftermath for me:
* release 4 games (will be a fail if 2012 is like 2011 though) -> 3, so almost a success
* increase my income -> did that!! 2012 was my second best year after 2010
Not too shabby overall then.