Unfortunately, the only parts of the URLs one actually need were somehow eliminated in the process.
Hi all. Just thought i would share my new demo footage with everyone. Its a puzzle game written in c++ with box2d and glsl. You can find the video's here:
http://youtu.be/ibA2xTCCm1M
http://youtu.be/DzRH30F9dyU
You guys can find a complete description of the game here (that includes some notes about the main shader)
http://majdakar.blogspot.com/
Last edited by majdakar; 12-18-2011 at 01:22 PM.
Unfortunately, the only parts of the URLs one actually need were somehow eliminated in the process.
David Olofson - Free/Open Source developer and aspiring indie game developer
Olofson Arcade
http://olofson.net
Interesting use of the camera (but I feel like you're filming the screen of your computer so I don't know if it's a good thing).
Seems really nice visually. I'd like to see HD videos of the game![]()
I'm running the micro game company Ephemere Games in Montreal and I'm currently working on Commander.
Hey all. Here are the properly captured HD videos of the demo.
http://youtu.be/ibA2xTCCm1M
http://youtu.be/DzRH30F9dyU
Looks very cool!
That's a trippy world that you have built... where are you going with it?
Looks beautiful. What format is this for - I saw a mention of 'Press R1' - is this a PlayStation game?
Looks awesome!
http://www.nightshadegames.com/
hey! sorry about the late replies.
BantamCityGames: Cheers mate. Trials of Werlin looks pretty cool too.
lennard: Thanks! I honestly don't know. But generally speaking, for the rest of the levels I would only use the painterly effect from the demo, but I would use naturally more detailed environments (The demo was the introduction, so I could stick with highly abstract).
simonh: check out the blog: majdakar.blogspot.com Its actually on PC, i'm just using the ps3 controller via usb for input.