Robot battle level. Model built and textured in C4D v13.
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Magnetic Studio
http://magneticstudio.com
Robot battle level. Model built and textured in C4D v13.
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whoah..goodnight everyone!
"There is perhaps nothing so bad and so dangerous in life as fear."table cloth
I like the non-realistic aspect of your 3D environment. Nowadays all devellopers try to exploit engine gimmicks and games end up looking totally similar and bland.
Keep it up.
JovianBlue video games blog
SKY BATTLES - iOS game work in progress video 2.
https://www.youtube.com/watch?v=oGXREav03CQ
http://magneticstudio.com
Cave level...
http://magneticstudio.com
Cave level video -
SKY BATTLES - iOS iPhone / iPad / iTouch game work in progress. Cave level includes obstacles like doorways that must be hit precisely to unlock, death rays that must be maneuvered, missiles that can be dodged and machinery that requires some decent flying skills.
Article on iFanzine with new video trailer:
http://ifanzine.com/interview-with-m...er-lacalamita/
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the cave level is great, it's the best one at the moment. I like also the colours and the style.
Electronic, Hard House, Film Music
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
Thx Manuel. I like the level with the water/dragons and squid the best at the moment.
Next level I plan to tackle will probably have an arctic theme.
Peter
http://magneticstudio.com
Nice game, i am making a space shooter game, let me ask something, your world is free to fly or have limitations to where the player can go?
New arctic enemy...
http://www.magneticstudio.com
New internet multiplayer preview of Sky Battles now on Kongregate. Get a taste of what's coming soon to IOS devices. Navigate, shoot and lay air mines to outwit and outlast your online opponents. Play against players all around the world. More features coming.
http://www.kongregate.com/games/madp...es-multiplayer
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This is looking really cool! Nice job! Two critiques about the sound (from the cave video): the missiles have no "tail" in the sound. It just stops abruptly which takes away from the impact and power of the explosions. Consider using a different sound or tweaking this one with some reverb and such to help smooth out the ending. Perhaps having a cool, looping "whoosh" flying sound which is tied to the missile so it attenuates in a 3D environment (depending on your tech) could also really help on the front end - before the impact. Also the music track isn't looping as well as it could.
All in all, however, great stuff! Best of luck with it.
Nate