+ Reply to Thread
Results 1 to 3 of 3

Thread: Game Programming Tip: The benefit of a BlackBoard class

  1. #1
    Senior Member
    Join Date
    Sep 2010
    Location
    Cincinnati-ish, Ohio
    Posts
    106

    Default Game Programming Tip: The benefit of a BlackBoard class

    An article by a developer at indiePub titled "Game Programming Tips: The benefit of a BlackBoard class" (does not apply just to Unity):

    http://www.indiepubgames.com/news/ga...rd_class_unity

    [ PJ Hruschak | indiePub ]

  2. #2
    Senior Member
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    2,707

    Default

    Ah yeah, i use that often. I usually name it "State" though, since it holds the program's state :-P

  3. #3
    Senior Member
    Join Date
    Apr 2009
    Location
    Silicon Valley, CA
    Posts
    261

    Default

    We use the MVC pattern usually so I guess that would be the controller. Same basic principle I think.
    Co-founder of Lost Decade Games, HTML5 game studio in Silicon Valley.

+ Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts